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* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-0927-68/+85
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-095-1/+6
| | | | | | * Updated migration scripts and hbm.xml so that nhibernate tests work.
* * Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey2009-02-095-19/+137
| | | | specific command if any is available
* a last set of files that seem to have embedded ^M in themSean Dague2009-02-094-343/+343
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* * Restore show information for the OpenSim region server (version, info, ↵Justin Clarke Casey2009-02-092-2/+5
| | | | threads, etc.)
* * Apply http://opensimulator.org/mantis/view.php?id=3080Justin Clarke Casey2009-02-092-5/+16
| | | | | | | * Changes the NHibernate asset mapping and expose FullID on AssetBase for NHibernate * mikem has seen this patch :)
* * Apply http://opensimulator.org/mantis/view.php?id=3094Justin Clarke Casey2009-02-095-0/+409
| | | | | | | * Add NHibernate PostgreSQL database tests. * Tests not yet being run as the PostgreSQL module is not yet fully functional
* Reinstate the KickUserCommand handler, which was commented out byMelanie Thielker2009-02-091-26/+26
| | | | | | another dev whiel I was putting the reference to it back in
* Correct a delegate in OpenSim.csMelanie Thielker2009-02-091-1/+1
| | | | | | Fixes Mantis #3117
* * Reinstate tests that are now in CoreModulesJustin Clarke Casey2009-02-091-0/+1
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* * Fixing refactoring +1 (Fixes Mantis #3113)Sean Dague2009-02-091-1/+1
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* fixing warnings.Dr Scofield2009-02-093-40/+40
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* This patch implements llLookAt to the extent that an object will correctlyDr Scofield2009-02-091-1/+23
| | | | | | | | | rotate and point to the target, however it doesnt yet use the damping or strength parameters. From: Robert Smart <smartrob@uk.ibm.com>
* fixing refactoring artefact. (fixes mantis #3113)Dr Scofield2009-02-091-1/+1
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* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-0915-15/+15
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
* Thanks Tommi Laukkanen for a patch that allows theMike Mazur2009-02-091-3/+7
| | | | | | CSCodeGeneratorTest.TestStringsWithEscapedQuotesAndComments unit test to pass on Windows. Fixes Mantis #3104.
* Remove unused OpenSim/Data/{DataStore,InventoryData}Base.cs.Mike Mazur2009-02-092-67/+0
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* The DataPluginFactory is now a set of generic methods instead ofMike Mazur2009-02-095-74/+87
| | | | | multiple duplicates of the same code.
* * Once again, fixing linked prim collisions by putting AbsolutePosition = ↵Teravus Ovares2009-02-081-1/+23
| | | | | | | AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene. * Fixes mantis #3108
* * Some minor cleanupTeravus Ovares2009-02-081-30/+30
| | | | | * sealed OdeScene
* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-087-225/+216
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* send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble2009-02-081-1/+6
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* * Limit the total number of joints created per frame to the maximum possible ↵Teravus Ovares2009-02-081-12/+53
| | | | | | | | without causing a stack collision. * This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread. * Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.
* * Fixes colliding with the terrain lower then 0 and higher then 256mTeravus Ovares2009-02-081-11/+10
| | | | | | * The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
* * Removed the duplicate AddCapsHandler that existed in ↵diva2009-02-082-6/+7
| | | | | | | | ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
* Bug fix related to the filling out the remoting port in RegionInfo. It still ↵diva2009-02-071-1/+1
| | | | must be there because of attachments.
* * Refactored UserLoginService.CustomiseResponse to be (almost) text-wide ↵lbsa712009-02-072-20/+67
| | | | identical to LocalLoginService.CustomiseResponse in order to be able to pull them up.
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-071-0/+140
| | | | | | | Created nunit test for LSL API and example test for llAngleBetween which was marked untested in wiki. Run new test succesfully with NUnitGUI and nant build.
* Adds support for HG linking to specific regions within an instance. The ↵diva2009-02-074-181/+264
| | | | format is Host:Port:Region. Refactored the linking code from MapSearchModule to HGHyperlink, so that it can be used both by the MapSearchModule and the Console command.
* Fix a .NET issue where changing a locked reference would cause a crashMelanie Thielker2009-02-071-6/+18
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* the parameters for llAtan2 were inverted before passing to Math.Sean Dague2009-02-071-1/+1
| | | | | Thanks to Rob Smart for pointing this out.
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-0723-1035/+1471
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* Thank you dslake for a patch that:lbsa712009-02-072-2/+2
| | | | | * fixes mantis #3092: User Server sets agent starting position to passed x/y/x instead of x/y/z
* * minor: Apply second patch from ↵Justin Clarke Casey2009-02-062-28/+37
| | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3089 * This adds more explanation for the new proxy settings in OpenSim.ini.example * Also does some formatting correction * I did some additional reformatting on top of that
* * reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey2009-02-063-4/+3
| | | | | | * should bring us back up to 240 tests
* * Make the module loader display which module failed if there was a loading ↵Justin Clarke Casey2009-02-061-2/+6
| | | | | | | | | problem * Such failures are now fatal to grab the user's attention. * However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
* * Implement help <command> from the region consoleJustin Clarke Casey2009-02-064-11/+73
| | | | | | | * So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-06326-854/+1001
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * removed superfluous constants classlbsa712009-02-061-498/+0
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* more eventqueue endian madnessDahlia Trimble2009-02-061-9/+5
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* move RegionDenyAgeUnverified parameter to AgeVerificationBlock in parcel ↵Dahlia Trimble2009-02-061-2/+1
| | | | properties event queue message. Addresses Mantis#3090
* Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http ↵Dahlia Trimble2009-02-062-0/+35
| | | | requests
* * minor: remove mono compiler warningJustin Clarke Casey2009-02-051-3/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=3056Justin Clarke Casey2009-02-051-0/+7
| | | | | | | * Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values. * Thanks jonc!
* * Remove CommanderTestModule as there are several normal modules which ↵Justin Clarke Casey2009-02-051-89/+0
| | | | effectively fulfil this function
* * cheap hack to make module help information more accurately reflect what ↵Justin Clarke Casey2009-02-051-1/+1
| | | | | | | | command text needs to be typed * Should disappear soon
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-0510-70/+133
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey2009-02-057-8/+31
| | | | the information twice
* * refactor: Split out module Command class into a separate fileJustin Clarke Casey2009-02-054-175/+207
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* * Remove unused region info list from OpenSimBase.Justin Clarke Casey2009-02-051-24/+2
| | | | | | * The same information is available via SceneManager