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* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-103-10/+35
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| * Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-111-4/+19
| | | | | | | | | | set LastOwnerID properly so the parts cannot be transferred, circumventing no trans perms
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-102-19/+15
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| * | Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-102-6/+16
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* | | In SOP, replaced many references to private members with the public propertiesDan Lake2011-11-101-243/+233
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* | Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-102-5/+32
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| * Implement nudging support for strafing motionMelanie2011-11-101-2/+4
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-102-12/+21
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| * | Alter commit 3758306 to allow region name to be substituted within a region ↵Justin Clark-Casey (justincc)2011-11-101-3/+28
| | | | | | | | | | | | | | | | | | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt
* | | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant ↵Dan Lake2011-11-102-19/+15
| |/ |/| | | | | properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
* | Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-105-33/+52
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| * \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-102-10/+15
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| | * convert tabs from commit 3758306 to spacesJustin Clark-Casey (justincc)2011-11-101-3/+6
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| | * launch pCampbot shutdown console comand asynchronouslyJustin Clark-Casey (justincc)2011-11-101-2/+5
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| | * Remove unused index parameter from BotManager.startupBot(). Rename ↵Justin Clark-Casey (justincc)2011-11-101-5/+4
| | | | | | | | | | | | startupBot() => StartBot()
| * | Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
| |/ | | | | | | animation being run after the scripted one.
| * Allow custom setting for the console promptGuduleLapointe2011-11-101-2/+3
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)2011-11-091-1/+1
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| * Use IsConnected status to determine whether all pCampBots have disconnected, ↵Justin Clark-Casey (justincc)2011-11-092-16/+22
| | | | | | | | | | | | rather than maintaining a separate count Checking IsConnected is more reliable.
| * In pCampBot, don't try and pull down Primitive faces or sculpts set to nullJustin Clark-Casey (justincc)2011-11-091-6/+9
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* | When updating SOG, a physics taint should not override a full update with a ↵Dan Lake2011-11-101-10/+15
|/ | | | terse update
* Remove unused avariable in PollServiceRequestManagerJustin Clark-Casey (justincc)2011-11-071-8/+6
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* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
| | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
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* Fix build breakMelanie2011-11-071-1/+1
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* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
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* Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie2011-11-061-1/+7
| | | | | marquee-selected deletions of single prims or small link sets nearly instantaneous
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-0610-51/+52
| | | | packet per prim. More to come as we change to make use of this.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-062-2/+19
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| * HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer2011-11-061-1/+10
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| * Damaged assets, especially appearance textures, could crash the region ↵Snoopy Pfeffer2011-11-061-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | server with a fatal exception. Now, such excpetions are caught by an exception handler and just an error message is shown. This was the kind of exception causing these fatal server crashes: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M ^M Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: offset exceeds the size of buffer at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0 at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M ^M Application is terminating: True^M
* | Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
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* Fix build breakMelanie2011-11-051-1/+1
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* Remove spammy autopilot debugMelanie2011-11-051-3/+3
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* Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
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* Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-3/+0
| | | | fully functional and cannot be disabled because that would break timings.
* Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-052-87/+136
| | | | properly.
* Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
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* ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
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* Chnaging the sit target adjustment to a more precise approximation of SL. ↵Melanie2011-11-051-24/+35
| | | | | | Some small fixes ported from Avination. Some white space fixes.
* Fix avatar height, removes the hip offset hacknebadon2011-11-052-27/+12
| | | | Author: Mana Janus <mana@mjm-labs.com>
* Multiple lines in welcome message use '\n' in the welcome message tonebadon2011-11-051-0/+3
| | | | start a new line.
* Don't rotate child prims, if only the root prim is rotated.nebadon2011-11-051-2/+2
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* refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵Justin Clark-Casey (justincc)2011-11-051-12/+12
| | | | instead of individual components of a vector/quat
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-052-36/+12
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-052-1/+4
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| * | Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2011-11-052-36/+12
| | | | | | | | | | | | numbered properly even when sets are linked to sets.
* | | Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-054-14/+61
| |/ |/| | | | | | | | | | | | | This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon.
* | Add comment for experimental effect of removing the Thread.Sleep(20) in ↵Justin Clark-Casey (justincc)2011-11-042-1/+4
|/ | | | ODEPrim.changevelocity()
* On standup, trigger the changed link script event after the avatar has been ↵Justin Clark-Casey (justincc)2011-11-041-2/+3
| | | | | | | | fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.