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| | * | Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| | * | | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
| * | | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
| * | | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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| * | | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
| * | | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
| * | | Merge branch 'avination' into ubitworkUbitUmarov2012-05-212-2/+2
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| * | | try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
* | | | Merge branch 'avination' into careminsterMelanie2012-05-278-345/+564
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-05-217-328/+562
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| | * | missing update script events callUbitUmarov2012-05-201-1/+12
| | * | minor changesUbitUmarov2012-05-203-32/+24
| | * | fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov2012-05-191-1/+1
| | * | reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-194-126/+148
| | * | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
| | * | temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov2012-05-191-30/+98
| | * | modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-192-46/+89
| | * | modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
| | * | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
| | * | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-193-1/+13
| * | | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| * | | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
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| | * | removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov2012-05-171-28/+13
| * | | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* | | Merge branch 'master' into careminsterMelanie2012-05-2753-939/+2335
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| * | minor: code formatting from 0b72f773Justin Clark-Casey (justincc)2012-05-261-12/+11
| * | Mantis 6025 llRequestPermissions auto grant for NPCs.Talun2012-05-261-1/+23
| * | If restating a region, clean up the physics scene after the main scene has be...Justin Clark-Casey (justincc)2012-05-261-4/+4
| * | One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque2012-05-261-5/+21
| * | Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)2012-05-261-17/+7
| * | Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation i...Justin Clark-Casey (justincc)2012-05-261-14/+12
| * | refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...Justin Clark-Casey (justincc)2012-05-263-45/+42
| * | Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun2012-05-251-7/+11
| * | Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2012-05-259-26/+33
| * | on agent cross, remove from physics scene after its been placed in transit, n...Justin Clark-Casey (justincc)2012-05-251-3/+7
| * | refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check r...Justin Clark-Casey (justincc)2012-05-251-90/+92
| * | Remove a call stack debugging line accidentally left in from a few days ago a...Justin Clark-Casey (justincc)2012-05-251-2/+0
| * | Fix bug where a failed QueryAccess to a remove region would always have the r...Justin Clark-Casey (justincc)2012-05-252-15/+21
| * | Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)2012-05-253-28/+169
| * | In remote QueryAccess, also receive the actual status (true|false) instead of...Justin Clark-Casey (justincc)2012-05-252-2/+9
| * | Don't actually proceed on a within-region teleport if another is already taki...Justin Clark-Casey (justincc)2012-05-241-0/+2
| * | On inter-region teleport, only stand the avatar up if the QueryAccess call to...Justin Clark-Casey (justincc)2012-05-241-7/+7
| * | Now that the EntityTransferModule is per-region, fetch the event queue module...Justin Clark-Casey (justincc)2012-05-241-18/+22
| * | Fix issue where a dns resolution failure on the final destination might leave...Justin Clark-Casey (justincc)2012-05-241-192/+200
| * | adding status codes from rfc 6585SignpostMarv2012-05-241-2/+22
| * | porting IDE tooltip-friendly documentation tweaks from Aurora-SimSignpostMarv2012-05-241-134/+223
| * | Comment out accidentally left in log line that was printing out the control f...Justin Clark-Casey (justincc)2012-05-241-3/+3
| * | Make ISimulationScene.GetScene() used the more efficient region id for lookup...Justin Clark-Casey (justincc)2012-05-246-13/+31
| * | If an agent is still registered as 'in transit' by the source region, don't a...Justin Clark-Casey (justincc)2012-05-246-193/+233
| * | Environment Module - allows Environment settings for Viewer3 warning: include...PixelTomsen2012-05-2314-2/+701