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* fixing bug that get/set the wrong property for prim types other than sphere ↵SignpostMarv2012-08-172-3/+6
| | | | & box
* implementedSignpostMarv2012-08-173-0/+64
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* attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-172-2/+17
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* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-172-17/+33
| | | | | This fixes the problem of non-base shapes (cubes and spheres) falling through the terrain.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-176-278/+146
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| * BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
| | | | | | | | | | | | | | no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries.
| * Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
| | | | | | | | | | | | property multiple times every time Update is called. This eliminates zillions of settings which is better for BulletSim. The should be no functionality change.
| * BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
| | | | | | | | | | | | level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file).
| * BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
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| * BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵Robert Adams2012-08-171-158/+20
| | | | | | | | for the same bits and it makes the code less complicated.
* | minor: Make xengine debug message on script load a scripting loading message ↵Justin Clark-Casey (justincc)2012-08-171-7/+9
|/ | | | | | instead. This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-174-3/+28
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| * Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
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| * BulletSim: make it so objects in a linkset do not generate collisions with ↵Robert Adams2012-08-153-2/+27
| | | | | | | | each other.
* | adding a clip method to handle Vector3 objects to enable a minor amount of ↵SignpostMarv2012-08-172-6/+11
|/ | | | refactoring
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-156-42/+141
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1513-222/+465
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| * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-152-7/+33
| | | | | | | | This is to avoid false positives when the machine is under heavy load whilst starting up.
| * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
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| * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
| * BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-152-147/+197
| | | | | | | | method variables to reduce confusion between a physics scene and the real scene.
| * BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-155-34/+44
| | | | | | | | and then commenting out most of the additions.
| * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams2012-08-151-15/+15
| | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
| * BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams2012-08-151-12/+13
| | | | | | | | were linksets in the region.
| * BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams2012-08-151-4/+12
| | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx)
| * BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams2012-08-151-0/+17
| | | | | | | | recomputation after linksets changed, etc
| * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
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| * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
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* | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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* Let the temp attachment module add a command to allow attaching without ↵Melanie2012-08-152-34/+77
| | | | permissions and add support for this (incomplete!) to LSL
* Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
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* Fix and finish the extra parameters storage system for MySQLMelanie2012-08-151-1/+57
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* Add a skeleton for a name value storage associated with regionsMelanie2012-08-1510-0/+113
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* Actually add the moduleMelanie2012-08-141-0/+234
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* Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-146-3/+60
| | | | | | | will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console.
* Prevent race conditions when one thread removes an NPC SP before another ↵Justin Clark-Casey (justincc)2012-08-142-39/+50
| | | | thread has retreived it after checking whether the NPC exists.
* Perform ownership transfer and permission propagation as well as neededMelanie2012-08-141-0/+28
| | | | updates on the new temp attachment.
* Move inititalization to RegionLoaded to avoid a module loading order issueMelanie2012-08-141-8/+8
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* Implement the temp attachments. UNTESTEDMelanie2012-08-141-0/+44
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* As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
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* Add the skeleton for the temp attachments moduleMelanie2012-08-141-0/+82
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* Exclude temp attachemnts from being sent to the avatar serviceMelanie2012-08-141-1/+2
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* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-145-20/+33
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* attempt at replicating behaviour of llList2thing functions in SLSignpostMarv2012-08-131-7/+69
| | | | | | | | Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com>
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
| | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
* BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams2012-08-103-63/+71
| | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
* BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-094-52/+57
| | | | happen when the taint is invoked can be debugged
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
* BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-084-53/+46
| | | | terrain
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
| | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.