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* Renamed Region/CoreModules/ServiceConnectors to ↵diva2009-06-1416-28/+29
| | | | Region/CoreModules/ServiceConnectorsOut. No functional changes.
* Thank you kindly, M1sha, for a patch that improves the treePopulator module:Charles Krinke2009-06-141-137/+612
| | | | | | | | | | | (a) Implements the ICommandableModule interface to clean up the user interface (b) Uses a specification for a 'copse' (collected group of trees) which permits via an xml file: Tree type; Tree Line (high and low), Seed point; Radius of Copse; Number of required trees; Initial size of seeded tree; maximum size of seeded tree; growth rate; freeze growth state (c) Multiple Copse may be defined for a region (d) Growth on individual copse may be frozen or restarted, or all growth disabled/enabled (e) Copse definitions are persistant, they are reloaded from the trees present on a region restart (f) All trees in a copse may be removed and the copse definition deleted in one command
* Bug fix in remote neighbour connector.diva2009-06-143-3/+4
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* And this one too...diva2009-06-141-0/+166
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* Oops. Forgot to add this file.diva2009-06-141-0/+38
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* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-1414-247/+806
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* * Temporarily resolve another problem in ↵Justin Clarke Casey2009-06-121-2/+4
| | | | http://opensimulator.org/mantis/view.php?id=3741 by disabling the loading of OAR creation information
* * minor: removing some logging stuff accidentally left in on the last commitJustin Clarke Casey2009-06-121-3/+2
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* * Move standalone login setup in LLStandaloneLoginmodule to RegionLoaded() ↵Justin Clarke Casey2009-06-122-28/+34
| | | | | | | | | from AddRegion() * This is necessary to avoid a dependency problem where LLStandaloneLoginModule references IInventoryService before the LocalInventoryServiceConnector is registered * Correct some copypasta log messages in LocalInventoryServiceConnector
* Give m_test* methods more reasonable namesMike Mazur2009-06-122-38/+38
| | | | | | | Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.
* * remove long unused interregion optional module codeJustin Clarke Casey2009-06-123-319/+0
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* * minor: remove one mono warningJustin Clarke Casey2009-06-122-2/+1
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* * fix build break: sigh, must remember to build before committingJustin Clarke Casey2009-06-121-2/+1
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* * minor: make control file loading code consistentJustin Clarke Casey2009-06-122-18/+12
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* * minor: if OAR saving receives assets after timeout, just print warning, ↵Justin Clarke Casey2009-06-121-0/+2
| | | | don't accidentally go on to process them
* * minor: remove warning from unused fieldJustin Clarke Casey2009-06-121-5/+0
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* * Fixed a few more async calls. Still not uncommented, some asserts still ↵Arthur Valadares2009-06-112-3/+40
| | | | failing
* Fixes mantis #3803. Thanks jhurliman.diva2009-06-118-13/+18
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* Small improvement in the IAR tests, but these tests are still showing random ↵diva2009-06-111-1/+4
| | | | behavior, so they are still commented out.
* * Reinstating UserProfileCacheServiceTests. One test still fails ↵Arthur Valadares2009-06-112-55/+99
| | | | (TestUpdateFolder)
* Changed the inventory service so that is uses exactly one DB plugin, not ↵diva2009-06-112-115/+28
| | | | | | | many. The composition of plugins can be done at the service and connector levels. This fixes the unit tests that were failing yesterday, but I'm not committing those yet, because I'm seeing 2 of those tests having pass and fail outcomes randomly which suggests that the tests are buggy.
* InterServiceInventoryService references *almost* completely removed from the ↵diva2009-06-118-14/+153
| | | | simulator. Only a couple left, not important. Also updated the login tests -- Justin, this time I was able to fix this by myself :)
* Bug fix for creating users in standalone: the newly-created root folder was ↵diva2009-06-101-0/+3
| | | | not being set in the cached profile. I suspect this bug has been around for a while.
* Small bug fix in HG.diva2009-06-101-1/+2
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* Thank you kindly, BlueWall, for a patch that solves:Charles Krinke2009-06-101-9/+9
| | | | | SQLite error on creating user.
* Removing the default reading of AssetCaching on all cache modules.diva2009-06-102-2/+2
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* Reverse the default setting in Flotsam Asset Cache. Nothing should be the ↵Melanie Thielker2009-06-101-1/+1
| | | | default
* Commenting the IAR tests for now until we understand how to set up things in ↵diva2009-06-101-4/+4
| | | | this new inventory model.
* duh. wrong variable name in SceneSetup.diva2009-06-101-4/+4
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* The previous commit was still wrong.diva2009-06-101-1/+1
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* Attempt at fixing the inventory archiver tests.diva2009-06-101-1/+15
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* Attempt at disabling the inventory unit tests, so I can figure out how to ↵diva2009-06-101-6/+6
| | | | fix them. The test setup is broken.
* Heart surgery no.2: the inventory service hooks. diva2009-06-1024-359/+599
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-101-2/+2
| | | | | | | | Eat collision errors --- NOTE: this fix might be naive, it seems to have helped us getting to 81 avatars (whereas we'd crash with 20 before), but it sure would benefit from some check-over by a person skilled in the art of ODE physics.
* persists Estate.PublicAccess settings across reboots [re #552]Dr Scofield2009-06-101-0/+3
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* makes voice setting persistent [re #552]Dr Scofield2009-06-101-0/+2
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* adding lastlogin information to admin_exists_user: will be 0 if theDr Scofield2009-06-101-0/+9
| | | | | user does not exist or hasn't logged in yet.
* Formatting cleanup.Jeff Ames2009-06-1061-121/+120
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* Letting the Flotsam cache be enabled even when [AssetCache] section is ↵diva2009-06-091-8/+9
| | | | missing. Thank you mcortez!
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-0911-263/+264
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* Update svn properties.Jeff Ames2009-06-094-1538/+1538
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* ARGH!!!! note to self: ALWAYS use String.IsNullOrEmpty(...)!Dr Scofield2009-06-091-1/+2
| | | | | | this patch fixes RemoteAdminPlugin gratuitously updating the user password even if no update was intended.
* Thank you Snoopy, for a patch that implements group permissions.Melanie Thielker2009-06-092-140/+264
| | | | | | | | Applied with changes: - removed spammy debug message - corrected tab formatting
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-095-42/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* Updating the flotsam asset cache. Thank you, mcortez!Melanie Thielker2009-06-081-438/+523
| | | | | | Fixes Mantis #3784
* Bug fix. Adding the asset to the cache after a DB get.diva2009-06-081-1/+5
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* That didn't quite work. Trying this instead -- prompt given in the cmd line.diva2009-06-082-6/+10
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* Making the prompt configurable in the server shell. Default is "Server".diva2009-06-081-2/+4
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* IInentoryDataPlugins were missing.diva2009-06-081-2/+7
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* First draft of the inventory service IN connector. Probably won't work yet. ↵diva2009-06-081-0/+276
| | | | But everything of inventory service is now checked in, first draft.