| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
The order of deserialization needed to be changed. Also corrected a bug
that caused no inventory items to be returned on login.
|
|
|
|
|
|
| |
This doesn't mean they all work as expected, though. More changes to
come as testing unveils bugs.
|
| |
|
|
|
|
|
| |
Also the first inventory storage methods are implemented.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Changes to IWindModule interface: Change from assuming a single array of
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from
llWind() to the Wind Module itself.
|
|
|
|
|
|
| |
fixes llSetLinkPrimitiveParams() - PRIM_ROTATION rotates the prim
containing the script, rather than the specified child prim
|
|
|
|
|
|
| |
Corrects the incomplete implementation of llXorBase64StringsCorrect()
so that it returns the proper reversible result.
|
|
|
|
|
|
| |
* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
|
|
|
|
|
|
|
| |
Engine API.
* It's lag-tacular! :D
|
|
|
|
|
| |
* Please don't use this yet, it represents a very heavy security risk if you enable it.
|
|
|
|
| |
removed on the last commit
|
|
|
|
| |
identical names
|
|
|
|
| |
Disabled - edit code to load.
|
| |
|
|
|
|
|
|
| |
* Not actually tested yet though existing code which doesn't require long file names looks fine
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
it from OpenSim.Client.Linden to OpenSim.Framework.
|
| |
|
|
|
|
|
|
|
|
| |
There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
|
|
|
|
|
| |
Plus some general cleanup of a few other files (deleting excess blank lines etc)
|
| |
|
| |
|
| |
|
|
|
|
| |
creates and initialises the LindenClientStack (or actually whatever client stack was set in opensim.ini) for that region. Currently this module is still at a early stage so just for testing, so its hardcoded to be disabled. To enable first turn off auto creation of the client stack in opensimbase (see last revision) and then in OpenSim.Client.Linden.LLClientStackModule change bool m_createClientStack = false; to true.
|
|
|
|
|
|
|
|
|
| |
we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
|
|
|
|
| |
void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
|
|
|
|
| |
InitialiseGridServices (which are now preformed in CreateCommsManagerPlugin) methods from OpenSimBase and HGOpenSimNode. As if we decided to swap back to the old methods we can always re-add them, rather than leave them commented out.
|
|
|
|
| |
off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
|
|
|
|
| |
terminated. The expedition leader, MW, believes it never lead a meaningful life, and is sure it hasn't contributed anything in the last 500,000 years (or 2 years).
|
|
|
|
|
|
| |
* Removed compiler warnings
* Updated protobuf-net and MXP license files.
|
|
|
|
| |
movement to MXP module.
|
| |
|
| |
|
| |
|
|
|
|
| |
directory rather all files types in that folder.
|
| |
|
|
|
|
|
|
|
| |
subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly.
Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
|
|
|
|
|
|
|
|
|
| |
OpenSim.Grid.GridServer.Modules.
This class handles all the initialising of the grid server.
And made GridServer into basically a generic server that just loads plugins.
So this is a step towards having a generic server that loads service modules.
|
| |
|
|
|
|
|
|
|
|
| |
allows the spliting up of opensim.ini into multiple ini files.
The ini files in this folder are loaded after the masterini file (if that is set) and before opensim.ini.
The default folder it looks for and searches is "bin\config", but that can be set by using the command arg "-inidirectory=<path>" (path is local to bin\) when starting up opensim.exe.
|
| |
|
|
|
|
|
|
|
| |
of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event.
Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
|
|
|
|
|
|
|
| |
isn't tested, but it doesn't break anything else. The reason for this
function is to let in world tools be used to coordiante out of world
network services that need access to client ip addresses.
|
|
|
|
| |
creating HG or normal CommunicationsManager.
|
|
|
|
|
|
|
| |
OpenSimBase. This process of checking if it should be creating HG or normal CommunicationsManager needs to change.
So look out for a revert of this whole plugin soon.
|
|
|
|
|
|
| |
Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
|