| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
* Fixes NHibernate problem where prim contents show as textures
* Thanks Tommil!
|
|
|
|
|
| |
Re-fixing remote admin XmlRpc handler registration.
|
| |
|
|
|
|
| |
0.6.3.* to better track down dll ref and overwrite problems.
|
|
|
|
|
|
|
| |
* Access NHibernate Manager as read-only property rather than public field
* Thanks Tommil
|
|
|
|
|
|
|
|
|
|
|
| |
http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
|
| |
|
| |
|
|
|
|
|
| |
logical and and logical or in LSL. Fixes Mantis #3174.
|
|
|
|
|
|
|
| |
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
|
| |
|
| |
|
|
|
|
| |
the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
|
|
|
|
| |
IAssetDataPlugin being in OpenSim.Data
|
|
|
|
|
|
|
|
| |
* And there, all refs to OpenSim.Grid.AssetServer.exe gone.
/me takes a bow.
|
|
|
|
| |
getting there...
|
|
|
|
|
|
|
| |
PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
|
|
|
|
|
|
|
| |
rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
|
|
|
|
|
|
|
| |
* Fixes NHibernate overflow exception when saving some objects (under at least PostgreSQL 8.3)
* Thanks Tommil!
|
|
|
|
|
|
|
|
|
| |
* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
|
|
|
|
|
|
| |
* Make it possible once again to set a console log level threshold in OpenSim.exe.config
|
|
|
|
| |
it actually does
|
|
|
|
|
|
|
|
|
| |
necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
|
|
|
|
| |
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
|
|
|
|
|
|
| |
throughout
|
| |
|
|
|
|
| |
other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
|
| |
|
|
|
|
|
|
| |
hunting the bug
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
|
|
|
|
|
| |
Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
|
| |
|
|
|
|
|
|
|
|
| |
required file system objects are not present in the test harness.
This makes the main code ignore the failure, therefore the test succeeds.
Not elegant and maybe a unit test guru has a better way. Marked as a TODO
|
| |
|
| |
|
| |
|
|
|
|
| |
calling from the outside are public
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
|
|
|
|
|
|
| |
* load iar probably still fails for this
|
| |
|
|
|
|
| |
some bizarre reason. Fixes mantis #3141. Thanks Vinc for providing an alternative patch, which wasn't used but served to expose the mix-up.
|
|
|
|
|
|
|
| |
I've changed the extension point name, and the internal references that
used the same string. I also fixed up the messaging around the asset
loader so that it is more explicit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch implements osGetDrawStringSize that looks like:
vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)
in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
|
|
|
|
|
| |
was still in there.
|
| |
|
|
|
|
|
|
|
| |
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
|