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* | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie2011-11-021-4/+3
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* Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2011-11-012-6/+1
| | | | SceneGraph property.
* Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake2011-11-011-10/+7
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* Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-012-11/+1
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* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-013-6/+23
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* Add "show status" command to pCambotJustin Clark-Casey (justincc)2011-11-012-22/+45
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* Listen only for non SimShutdown Network.Disconnect firing so that we don't ↵Justin Clark-Casey (justincc)2011-11-011-1/+7
| | | | quite the program before all bots have actually logged off.
* get rid of unused m_verbose fieldJustin Clark-Casey (justincc)2011-11-011-1/+0
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* stop recording the threads on which we happen to start bots. These are ↵Justin Clark-Casey (justincc)2011-11-011-7/+5
| | | | pointless since they terminate quickly
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-013-48/+13
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-317-595/+58
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| * | Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵Dan Lake2011-10-313-48/+13
| | | | | | | | | | | | modules command in OpenSim.cs now shows both shared modules and region modules.
* | | Retain a reference to an action thread rather than starting an infinite loop ↵Justin Clark-Casey (justincc)2011-11-011-8/+20
| |/ |/| | | | | via a timer, so that we can actually abort the action thread on shutdown
* | Make bots share a cache so that asset downloads attempts are only made once ↵Justin Clark-Casey (justincc)2011-10-312-20/+24
| | | | | | | | instead of once for each bot
* | Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)2011-10-317-572/+9
| | | | | | | | Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
* | Stop individual bots attempting to download the same asset more than onceJustin Clark-Casey (justincc)2011-10-311-14/+36
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-311-1/+1
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-10-314-102/+98
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| * | Adding green dots to map response should be for root agents onlyDan Lake2011-10-311-1/+1
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* | | Fix bot disconnectionJustin Clark-Casey (justincc)2011-10-311-1/+1
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* | adjust pCampbot so it starts up bots with the name format "<firstname> ↵Justin Clark-Casey (justincc)2011-10-314-94/+89
| | | | | | | | | | | | | | <lastname>_<bot-number>" e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1" This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication
* | Stop pCampbot from firing connected event twice, which results in double ↵Justin Clark-Casey (justincc)2011-10-312-10/+11
|/ | | | counting.
* Plug a security hole in the inventory serviceMelanie2011-10-311-1/+2
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* Fix line endingsDan Lake2011-10-301-23/+23
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* Experimental reorder of Heartbeat loop now simulates physics and sends ↵Dan Lake2011-10-301-29/+27
| | | | updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
* Remove the SyncRoot locking from Scene which was only being done around the ↵Justin Clark-Casey (justincc)2011-10-293-32/+18
| | | | | | main physics loop and ScenePresence position and velocity setting This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
* Add taint target velocity for ODECharacters as is already done for ↵Justin Clark-Casey (justincc)2011-10-291-7/+12
| | | | | | | ODECharacter position and position and velocity for ODEPrims. This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem. It's more for consistency and for the next step of removing some scene locks
* tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment ↵Justin Clark-Casey (justincc)2011-10-291-51/+39
| | | | | | directly where possible, instead of transferring X, Y and Z components separately some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places.
* Move position set from taint to logically better position at top of ↵Justin Clark-Casey (justincc)2011-10-291-12/+12
| | | | ODECharacter.ProcessTaints() though this makes no practical difference
* Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-292-6/+3
| | | | | setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-293-18/+10
| | | | We always use SOP.Rotation instead
* set grp.RootPart.GroupPosition for code consistency (and readability) rather ↵Justin Clark-Casey (justincc)2011-10-282-7/+2
| | | | than calling SOP.OffsetForNewRegion
* Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)2011-10-281-5/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-2822-227/+171
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| * Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake2011-10-274-82/+53
| | | | | | | | MessageTransfer modules and Groups module.
| * Continuation of previous checkin. Found more places where ↵Dan Lake2011-10-274-57/+39
| | | | | | | | ForEachScenePresence can be changed to ForEachRootScenePresence.
| * Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-2714-88/+79
| | | | | | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
* | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than ↵Justin Clark-Casey (justincc)2011-10-282-6/+21
|/ | | | | | fetch four separate times. No functional change.
* For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)2011-10-271-1/+4
| | | | This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
* Comment out inventory folder bulk update code on InventoryAccepted message ↵Justin Clark-Casey (justincc)2011-10-271-12/+18
| | | | | | | | introduced in commit db91044 on Aug 22 2011 This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted). This code was also not taking into account the situation where an item was accepted. Needs more fixing if this results in an aggression elsewhere.
* Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly ↵Justin Clark-Casey (justincc)2011-10-271-1/+3
| | | | | | passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-273-14/+93
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| * Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-6/+61
| | | | | | | | | | | | PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-262-4/+18
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-262-4/+14
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Fix a bug I introduced yesterday in ODE physics where prim scripts would ↵Justin Clark-Casey (justincc)2011-10-273-1/+26
|/ | | | only receive the very first collision.
* Restart the event queue worker threads that I accidentally disabled earlier ↵Justin Clark-Casey (justincc)2011-10-252-9/+11
| | | | | | today in 8a0a78c. Also adds these to the watchdogs with very large timeouts (should really be infinite)
* In Watchdog, add ability to specific timeout for a thread.Justin Clark-Casey (justincc)2011-10-251-16/+56
| | | | This also changes the point of registration to the StartThread() call rather than the first Update()
* Add m_threads dictionary locking to Watchdog.GetThreads()Justin Clark-Casey (justincc)2011-10-251-1/+2
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* Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe ↵Justin Clark-Casey (justincc)2011-10-251-0/+2
| | | | from collision events