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* | Properly show per frame millisecond statistics per frame, not as amount of ti...Justin Clark-Casey (justincc)2012-06-041-22/+41
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* Fix build break whree accidentally did inv.Folders rather than inv.Folders.Co...Justin Clark-Casey (justincc)2012-06-021-1/+1
* minor: tidy up some commentsJustin Clark-Casey (justincc)2012-06-021-4/+2
* Fix various issues with http inventoryJustin Clark-Casey (justincc)2012-06-024-78/+85
* Instead of updating sim stats root agent, child, objects and scripts accounts...Justin Clark-Casey (justincc)2012-06-012-33/+14
* Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)2012-06-011-0/+21
* If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)2012-06-011-0/+4
* Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)2012-06-011-1/+16
* Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)2012-06-011-7/+46
* Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)2012-06-011-7/+36
* Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)2012-06-011-13/+1
* Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)2012-06-011-0/+14
* Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)2012-06-011-7/+31
* Add option native step frame ms statJustin Clark-Casey (justincc)2012-06-011-9/+21
* Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)2012-06-011-7/+21
* Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)2012-06-011-4/+22
* Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)2012-06-011-6/+6
* Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)2012-06-011-9/+4
* minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)2012-06-011-9/+9
* Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)2012-06-011-5/+34
* Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)2012-06-011-19/+13
* Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)2012-05-315-60/+252
* Add console command "teleport user" to allow teleport from the region consoleJustin Clark-Casey (justincc)2012-05-291-0/+189
* Fix collision filtering. The filter should be checked on the receiving part!Melanie2012-05-291-9/+9
* refactor: factor out entity transfer state machine into a separate class to m...Justin Clark-Casey (justincc)2012-05-283-239/+330
* If handling the failure of teleport, move agent state to CleaningUp when we s...Justin Clark-Casey (justincc)2012-05-281-3/+6
* minor: code formatting from 0b72f773Justin Clark-Casey (justincc)2012-05-261-12/+11
* Mantis 6025 llRequestPermissions auto grant for NPCs.Talun2012-05-261-1/+23
* If restating a region, clean up the physics scene after the main scene has be...Justin Clark-Casey (justincc)2012-05-261-4/+4
* One can now get hyoergrid region co-ordinates with llRequestSimulatorDataBlake.Bourque2012-05-261-5/+21
* Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).Justin Clark-Casey (justincc)2012-05-261-17/+7
* Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation i...Justin Clark-Casey (justincc)2012-05-261-14/+12
* refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartIn...Justin Clark-Casey (justincc)2012-05-263-45/+42
* Mantis 6028 osAvatarStopAnimation not stopping animations via UUIDTalun2012-05-251-7/+11
* Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2012-05-259-26/+33
* on agent cross, remove from physics scene after its been placed in transit, n...Justin Clark-Casey (justincc)2012-05-251-3/+7
* refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check r...Justin Clark-Casey (justincc)2012-05-251-90/+92
* Remove a call stack debugging line accidentally left in from a few days ago a...Justin Clark-Casey (justincc)2012-05-251-2/+0
* Fix bug where a failed QueryAccess to a remove region would always have the r...Justin Clark-Casey (justincc)2012-05-252-15/+21
* Stop it being possible for an agent to teleport back to its source region bef...Justin Clark-Casey (justincc)2012-05-253-28/+169
* In remote QueryAccess, also receive the actual status (true|false) instead of...Justin Clark-Casey (justincc)2012-05-252-2/+9
* Don't actually proceed on a within-region teleport if another is already taki...Justin Clark-Casey (justincc)2012-05-241-0/+2
* On inter-region teleport, only stand the avatar up if the QueryAccess call to...Justin Clark-Casey (justincc)2012-05-241-7/+7
* Now that the EntityTransferModule is per-region, fetch the event queue module...Justin Clark-Casey (justincc)2012-05-241-18/+22
* Fix issue where a dns resolution failure on the final destination might leave...Justin Clark-Casey (justincc)2012-05-241-192/+200
* adding status codes from rfc 6585SignpostMarv2012-05-241-2/+22
* porting IDE tooltip-friendly documentation tweaks from Aurora-SimSignpostMarv2012-05-241-134/+223
* Comment out accidentally left in log line that was printing out the control f...Justin Clark-Casey (justincc)2012-05-241-3/+3
* Make ISimulationScene.GetScene() used the more efficient region id for lookup...Justin Clark-Casey (justincc)2012-05-246-13/+31
* If an agent is still registered as 'in transit' by the source region, don't a...Justin Clark-Casey (justincc)2012-05-246-193/+233