| Commit message (Collapse) | Author | Age | Files | Lines |
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* This is an initial basic experimental code for inventory import and export from the region server
* Probably not yet ready for general use
* Thanks Kayne!
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Same fix for the DNE
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Fix a null reference exception when the exception thrown by a script
is not a TargetInvocationException
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subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
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User server won't start up for a MSSQL grid migrating from a significantly
older version to current version due to duplication in three of the
migrations code files. Patch included takes out the duplicated code from
the three files so a smooth update should happen on start up.
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Estate/ Manager Owner Uses the Region/Estate Menu Region TAB,
and uses "Teleport Home All Users..." (Action Button), the
action will complete but no one will be teleported and all
users still function in the region ok.
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in the classes between the LSL implementation and the
underlying physics engines.
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ensure that scripts will compile on nonenglish systems
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to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
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Thank you, idb, for a patch that addresses hex digits erroneously being
recognized as valid and parsed in a decimal number
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It was a mistake a year ago to add it in.
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to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
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Correct a typo in namespace declaration
Also adds a new flag to the PacketManager to force retention of packets
marked reliable (default off)
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Corrects the spurious reference to MySQL namespace in
GridManager.cs.
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Corrects the typo of namespace Opensim.Framework to
OpenSim.Framework in Cache.cs.
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- Added TeleportFinish event to the event-queue. It works better than
before (you can teleport), but it doesn't work quite right yet (you
start TPing after the TP again).
Beware: Still experimental and non-working.
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Fix a UUID vs null comparison.
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client.. with EventQueue enabled.
* You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times.
* But Don't try to teleport!
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The current llGetLinkName returns an empty string if a prim
with the given link number is not found in the link set. In
SL an empty string is only returned if the prim name is actually
blank, a NULL_KEY is returned instead with a couple of exceptions.
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the Security 'fixed' client.. But don't try to cross yet!
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* If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal.
* We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive
* Updated OpenSim.ini.example
* Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
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* returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event.
* Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
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yet. This shouldn't break anything, but is work in progress, so be careful.
Contains a new file; do your runprebuilds.
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* This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message.
* We have to figure out how to encode those binary values in the example code in the module...
* Committing this so we have a start point. Will continue to work on this more today.
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Patch up a type name change in libomv. Thanks for tracking that down, idb
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Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
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Add some compile messages from XEngine into DNE as well.
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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ResetScripts In Selection, Set Script to [not] Running In Selection from
the tools menu. Allows DNE script reset without a full recompile.
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Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
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