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* Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-117-427/+22
| | | | | | | | | | | | prim update to only triple queuing. Existing method was: 1. Schedule prim for update, adding to scene update list 2. Update on SOGs during heartbeat queues update onto each SceneViewer 3. Update on SPs during heartbeat queues update onto each IClientAPI 4. ProcessEntityUpdates queues updates into UDP send stack Now the SceneViewer has been eliminated so updates are scheduled at any time and then put onto the IClientAPI priority queues immediately during SceneGraph.UpdateObjectGroups.
* doh - correct build breakJustin Clark-Casey (justincc)2011-11-121-6/+7
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* Add threads to the watchdog thread list before we start them.Justin Clark-Casey (justincc)2011-11-121-5/+5
| | | | Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
* Make log messages on authentication failure more explicitJustin Clark-Casey (justincc)2011-11-111-13/+26
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* extract common ScenePresence setup code into Init() method for ↵Justin Clark-Casey (justincc)2011-11-111-39/+31
| | | | ScenePresenceSitTests
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
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* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
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* extract ground sit code into SP.HandleAgentSitOnGround() for consistency ↵Justin Clark-Casey (justincc)2011-11-111-12/+19
| | | | with other sitting code.
* Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.Justin Clark-Casey (justincc)2011-11-111-1/+1
| | | | Addresses http://opensimulator.org/mantis/view.php?id=5786
* As with prim sitting avatars, make an avatar phantom when it sits on the ↵Justin Clark-Casey (justincc)2011-11-111-6/+5
| | | | | | | ground and solid again when it stands. This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
* Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)2011-11-111-26/+20
| | | | | | | | | | OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
* remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)2011-11-111-4/+3
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* As per mailing list last week, remove facility that would automatically move ↵Justin Clark-Casey (justincc)2011-11-112-228/+198
| | | | | | | the avatar if prim with no sit target was out of sitting range. Now, no movement occurs. Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
* Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing ↵Justin Clark-Casey (justincc)2011-11-112-17/+42
| | | | | | | list last week. This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking. Existing autopilot outside this range will be disabled in a later commit
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-115-274/+283
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| * Fix compile error from an earlier commitDan Lake2011-11-101-2/+0
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-103-10/+35
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| | * Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-111-4/+19
| | | | | | | | | | | | | | | set LastOwnerID properly so the parts cannot be transferred, circumventing no trans perms
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-102-19/+15
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| | * | Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2011-11-102-6/+16
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| * | | In SOP, replaced many references to private members with the public propertiesDan Lake2011-11-101-243/+233
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| * | Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-102-5/+32
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| * | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant ↵Dan Lake2011-11-102-19/+15
| | | | | | | | | | | | properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
* | | Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)2011-11-111-0/+103
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* | Implement nudging support for strafing motionMelanie2011-11-101-2/+4
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-102-12/+21
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-105-33/+52
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-102-10/+15
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| | * | Fix misaligned sit animation on scripted sit caused by the default sitMelanie2011-11-101-2/+6
| | | | | | | | | | | | | | | | animation being run after the scripted one.
| * | | When updating SOG, a physics taint should not override a full update with a ↵Dan Lake2011-11-101-10/+15
| | | | | | | | | | | | | | | | terse update
* | | | Alter commit 3758306 to allow region name to be substituted within a region ↵Justin Clark-Casey (justincc)2011-11-101-3/+28
| |_|/ |/| | | | | | | | | | | | | | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt
* | | convert tabs from commit 3758306 to spacesJustin Clark-Casey (justincc)2011-11-101-3/+6
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* | | launch pCampbot shutdown console comand asynchronouslyJustin Clark-Casey (justincc)2011-11-101-2/+5
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* | | Remove unused index parameter from BotManager.startupBot(). Rename ↵Justin Clark-Casey (justincc)2011-11-101-5/+4
| |/ |/| | | | | startupBot() => StartBot()
* | Allow custom setting for the console promptGuduleLapointe2011-11-101-2/+3
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)2011-11-091-1/+1
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* | Use IsConnected status to determine whether all pCampBots have disconnected, ↵Justin Clark-Casey (justincc)2011-11-092-16/+22
| | | | | | | | | | | | rather than maintaining a separate count Checking IsConnected is more reliable.
* | In pCampBot, don't try and pull down Primitive faces or sculpts set to nullJustin Clark-Casey (justincc)2011-11-091-6/+9
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* Remove unused avariable in PollServiceRequestManagerJustin Clark-Casey (justincc)2011-11-071-8/+6
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* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
| | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
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* Fix build breakMelanie2011-11-071-1/+1
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* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
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* Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie2011-11-061-1/+7
| | | | | marquee-selected deletions of single prims or small link sets nearly instantaneous
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-0610-51/+52
| | | | packet per prim. More to come as we change to make use of this.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-062-2/+19
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| * HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer2011-11-061-1/+10
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| * Damaged assets, especially appearance textures, could crash the region ↵Snoopy Pfeffer2011-11-061-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | server with a fatal exception. Now, such excpetions are caught by an exception handler and just an error message is shown. This was the kind of exception causing these fatal server crashes: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M ^M Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: offset exceeds the size of buffer at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0 at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M ^M Application is terminating: True^M
* | Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
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* Fix build breakMelanie2011-11-051-1/+1
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