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* * More work on getting the database framework to actually worklbsa712008-01-167-34/+33
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* * Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares2008-01-161-2/+13
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* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares2008-01-164-10/+93
| | | | | | | accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares2008-01-164-0/+42
| | | | | | | SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ↵Teravus Ovares2008-01-163-25/+110
| | | | | | | over and over again instead of creating 1 a second. * Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
* * Restore non dash asset UUID persistence which was made dashed in r3069Justin Clarke Casey2008-01-151-6/+6
| | | | | | | | * Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets. * But sqlite asset databases used previous to r3069 will now work again. * This change may have been done on purpose, so it's not impossible it will be re-reverted
* Set svn:eol-style.Jeff Ames2008-01-151-17/+17
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* * Renamed a bunch of Data baseclasses for clarity and readabilitylbsa712008-01-154-7/+7
| | | | | (Slowly getting there)
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
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* * Some morw work on specializing the database framework for OpenSimlbsa712008-01-153-3/+21
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* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
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* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-154-39/+33
| | | | | | | | * Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
* * Mother of all commits:Adam Frisby2008-01-15120-453/+945
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Set svn:eol-style.Jeff Ames2008-01-145-301/+301
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* * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa712008-01-145-0/+302
| | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
* my Exists check was slow and wrong. This fixes issues peopleSean Dague2008-01-141-5/+24
| | | | | | | were just having on IRC. Thanks to Grumly57 for helping to sort this out.
* good bye ADO.NET to assets, notice faster startup timeSean Dague2008-01-141-103/+66
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* move db open to initialization, which is where it should have beenSean Dague2008-01-141-40/+22
| | | | | | all allong
* * First pass at collidable linksetsTeravus Ovares2008-01-144-41/+154
| | | | | | | | | * There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
* Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey2008-01-141-8/+11
| | | | | | | | server hits something terminal. This was the original intention, but the line order was slightly wrong.
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
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* ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;)Tedd Hansen2008-01-141-2/+2
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* Applied patch from melanie (thank you) for mantis issue# 338MW2008-01-131-2/+2
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* * HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares2008-01-131-7/+118
| | | | | | | far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
* Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ↵Tedd Hansen2008-01-131-10/+22
| | | | | | | settings. Also added exception handling if string->float conversion still should fail for some reason.
* * Removed a debug message that I left in there....Teravus Ovares2008-01-131-1/+1
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* * Fixed an overflow in the land managerTeravus Ovares2008-01-134-102/+383
| | | | | | | * Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
* Thank you very much, Kinoc for implementing llGetSubString and ↵Charles Krinke2008-01-121-6/+35
| | | | | | | | | | llDeleteSubString: from the c# implementations of string.SubString(start,len) and string.Remove(start,len). Especially since negative indexing and exclusion are included in the LSL versions. This patch is closer to the LSL version. Maybe an osSubString and osRemoveString would be appropriate?
* Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke2008-01-121-1/+1
| | | | | | | | 300 msecs can be too slow and cause a timeout to occur. This is reported when llHTTPRequest times out but may not be reported for other functions like osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears that the value affects not just llHTTPRequest's.
* * Made it so that if you don't specify a key, the defaults will not be assumed.Adam Frisby2008-01-121-5/+6
| | | | | * If you wish to turn off key authentication, set the values to "" (null) in the grid config, and do the same in clients.
* * In the interests of making life difficult for everyone, the Grid Server ↵Adam Frisby2008-01-122-114/+128
| | | | now actually checks your authentication keys rather than ignoring them.
* Added notice on console to change storage_plugin if set to ↵alondria2008-01-121-0/+2
| | | | OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
* If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria2008-01-121-1/+5
| | | | OpenSim.Framework.Data.SQLite.dll during runtime.
* Set eolTedd Hansen2008-01-1212-3006/+3006
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* Welcome back LSO.Tedd Hansen2008-01-1212-0/+3018
| | | | | Added old LSO code, will use it as base to create new LSO VM.
* Set eolTedd Hansen2008-01-129-6855/+6855
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* Added license to new filesTedd Hansen2008-01-1217-22/+282
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* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-1217-6895/+6943
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* * Trying something to see if it helps teleports and border crossingsTeravus Ovares2008-01-121-3/+7
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* Set svn:eol-style.Jeff Ames2008-01-121-27/+27
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* Added references for last commitTedd Hansen2008-01-121-0/+27
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* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-129-30/+80
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
* ScriptServer protocol now correctly casts datatypes -- ready for implementingTedd Hansen2008-01-121-5/+33
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* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
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* Implements llModifyLand() - Still needs some tweaking to match LL's effect ↵alondria2008-01-121-0/+59
| | | | on how much to effect the land.
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-122-0/+12
| | | | | | | ** jumping ** crouching ** landing on prim
* *ech one thing didn't save from the last commitTeravus Ovares2008-01-121-2/+2
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* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2008-01-122-3/+4
| | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2008-01-122-0/+18
| | | | LSL_BaseClass to allow them to be called in LSL scripts.
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby2008-01-122-0/+48
| | | | method.