| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
|
| |
|
|
|
|
| |
containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
|
|
|
|
|
|
|
| |
or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
|
|
|
|
| |
would report it was unsuccessful if the folder was empty.
|
|
|
|
|
|
| |
[RADMIN] Exception whilst loading default avatars ;
Object reference not set to an instance of an object.
|
|
|
|
| |
event trigger rather than triggering the event once for every localid in the derez packet.
|
|
|
|
| |
channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed.
|
| |
|
| |
|
| |
|
|
|
|
| |
GetChannel fails on LBSA/Zaius Plaza.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
this commit finally adds the VivoxVoiceModule: it supports positional
as well as conference call type voice (currently only per region
server), region and parcel voice, speaker indication (LL client
family), direct avtar-to-avatar voice chat. NOTE: you need to obtain
an customer admin account from Vivox to be able to use this module ---
DON'T ask me about how to about an admin account, i've NO clue, we
just wrote this code.
|
| |
|
| |
|
|
|
|
|
|
|
| |
them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
|
| |
|
|
|
|
|
|
| |
the ball rolling on replacable modules. No user functionality yet
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
asset where appropriate
* Send debug level notice to console if a user fails authentication
|
|
|
|
| |
massive bug that was introduced in revision 1. So here is the first part of that fix.
|
| |
|
| |
|
|
|
|
|
|
| |
the tests pass
|
|
|
|
|
|
| |
one but alowing multi-tenancy.
|
|
|
|
|
|
| |
Change all uses of the HttpServer properties to use the new singleton
|
| |
|
|
|
|
| |
joint rotation quaternion and provides a property so consumer doesn't have to.
|
|
|
|
|
|
|
|
|
|
|
| |
The vector parameter to llSetPos() specifies an absolute position for
an unlinked prim or the root prim of a linkset; however, when the
function is used by a child prim, the vector specifies a relative
offset from the root prim. The changed introduced in llSetPos() treats
this value as an absolute position in all cases, which has the unintended
effect of mangling the position of child prims.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This add a configuration option to the MRM module called "hidden".
if MRM is marked as enabled, the module will additionally check for
the "Hidden" flag, before registering for client side scriping events.
When MRM is running hidden, it will not respond to client side
scripting events, giving serverside scripting modules, like MRMLoader
and MRMAddin the ability to leverage the MRM engine. This way, even
a possible clientside exploit will not be possible, while still
allowing the MRM engine to run.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The admin_close_region method removes a region from the simulator without deleting it.
The region can then be recreated by calling admin_create_region with the same UUID.
There is also a change to admin_create_region to facilitate this.The reason I want
to have this functionality is to make it possible to detach regions when they are
idle and recreate them on demand through a web interface. It's probably doable
using the existing methods by saving and loading oars, but it also doesn't seem
like that should be necessary.
|
|
|
|
|
|
|
| |
if needed. Defaults to true, so those who want to continue using underground
scripted prims need to add that option and set it.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Set av_capsule_tilted to false in opensim.ini. Default is true, so there is
no change in avatar behavior (and no breaking of existing content which
relies on the tilted capsule).
This commit straightens up the avatar capsule so it behaves consistently
(e.g. same collision behavior against prims regardless of which direction
the avatar is coming from; ability to fit through narrow doorways).
Please note this introduces other side effects which have not been fixed.
In particular:
* The avatar frequently falls through the terrain if it is not flat, though
the avatar behaves pretty well on flat terrain. This requires investigation
of the ode terrain collider.
* The apparent foot position of the avatar with respect to the ground
is changed. This requires investigation of the avatar height/capsule height.
Please consider this as work in progress.
|
|
|
|
| |
standalone only, following the already implemented XMLRPC behavior
|
|
|
|
|
|
|
|
| |
renaming OpenSim.Server.exe to OpenSim.AssetServer.exe will cause
OpenSim.AssetServer.ini to be read by that instance. This facilitates legacy
usage
|
| |
|
|
|
|
|
|
|
| |
also make it return a non-xml content type so a browser can be used
for testing it.
|
| |
|
|
|
|
|
|
| |
methods virtual
|
| |
|
| |
|
|
|
|
|
|
| |
1.23 prevent the removal of underwear.
|
|
|
|
|
| |
- adding EstateSettings.Save() to RemoteAdmin ACL code (invoked only when region is persistent)
|