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* *test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov2012-07-041-2/+2
| | | | timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
* *test* slow http retries pool rate to original 1sUbitUmarov2012-07-041-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-07-023-11/+244
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| * *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2012-07-012-0/+206
| | | | | | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
| * Merge branch 'avination' into ubitworkUbitUmarov2012-07-012-4/+3
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| * | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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* | | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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* | Remove spammy debugMelanie2012-06-291-1/+1
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* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-0/+3
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| * in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov2012-06-291-0/+3
| | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-2/+8
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| * don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-295-11/+39
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* | | stop chat being sent to child avs again.Melanie2012-06-291-3/+2
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* | | Merge branch 'ubitwork' into avinationMelanie2012-06-287-87/+141
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| * reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | problem if any...
| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-286-34/+54
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| * | fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
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| * | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
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| * | more debugUbitUmarov2012-06-221-0/+3
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| * | i more debugUbitUmarov2012-06-221-1/+1
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| * | add a temp debug messageUbitUmarov2012-06-221-0/+3
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| * | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
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| * | fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
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| * | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-172-14/+24
| | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
| * | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | Fix llRegionSayTo the right wayMelanie2012-06-284-11/+37
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* | | Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie2012-06-281-0/+2
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* | Comment out a spammy message that will spew 4 lines for each request to aMelanie2012-06-271-1/+2
| | | | | | | | nonexistent URL for http-in
* | Add an event to the poll service manager thread to allow starting itMelanie2012-06-262-4/+14
| | | | | | | | when needed rather than once per second. That is just too slow!
* | Disable physics raycast until it can be seen to. Fix distance calculationMelanie2012-06-261-2/+3
| | | | | | | | for some results.
* | Correct a wrong error constantMelanie2012-06-261-1/+1
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* | Prevent bad prim in the database from crashing the sim, list affectedMelanie2012-06-261-26/+34
|/ | | | ids and skip them.
* Reapply the one change that was in the revert that was actually function, notMelanie2012-06-151-1/+1
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* Revert changes...UbitUmarov2012-06-152-76/+37
| | | | This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
* SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov2012-06-151-16/+27
| | | | sitting avatars rotations broken in previus commit, forcing send of updates.
* Add sop IsPhysical and IsPhantom to be used gradually in core in place of ↵UbitUmarov2012-06-151-3/+21
| | | | asking physics engines all the time. Some engines delays may make them give wrong answers.
* only rotation of root part change parts positions, so only call ↵UbitUmarov2012-06-151-21/+31
| | | | ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
* Merge branch 'avination' into ubitworkUbitUmarov2012-06-131-3/+11
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| * Add detecting non-physical phantoms back into raycastMelanie2012-06-131-3/+11
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* | Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov2012-06-132-27/+46
| | | | | | | | not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
* | convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in ↵UbitUmarov2012-06-131-1/+1
| | | | | | | | SitTarget. Something seems to be doing that before this gets called, but just in case...
* | Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus ↵UbitUmarov2012-06-131-9/+23
| | | | | | | | 'cosmetics' and added some parts costs information.
* | *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. ↵UbitUmarov2012-06-132-10/+19
| | | | | | | | Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
* | try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other ↵UbitUmarov2012-06-121-3/+10
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* | fix the try.. finally in SetPrimitiveParams i did mess and add one for the ↵UbitUmarov2012-06-121-188/+156
| | | | | | | | avatars case, so to optimize a bit 'warp' scripts.
* | more changes to Get and Get primitiveparams: Let Get remove avatarheight ↵UbitUmarov2012-06-121-26/+94
| | | | | | | | adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...