aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Add the events needed for profiles.Melanie Thielker2009-03-276-0/+83
| | | | | | Fixes Mantis #3324
* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-2712-22/+22
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* * refactor: call some EventManager triggers directly rather than through sceneJustin Clarke Casey2009-03-273-23/+10
|
* Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, ↵diva2009-03-273-16/+19
| | | | where it belongs. Better error handling in ScenePresence.CopyFrom.
* * minor: remove one mono compiler warningJustin Clarke Casey2009-03-271-1/+1
|
* * Implement * wildcard in save iar requestsJustin Clarke Casey2009-03-271-14/+36
| | | | | | * not yet ready for use
* * Fix single item iar savingJustin Clarke Casey2009-03-272-7/+11
| | | | | | * Not yet ready for use
* Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker2009-03-276-39/+34
|
* * minor: move RegionSettingsSerializer into OpenSim.Framework.SerializationJustin Clarke Casey2009-03-273-5/+4
|
* * Also temporarily disable T032_CrossAttachments() since this relies on the ↵Justin Clarke Casey2009-03-271-1/+1
| | | | execution of T021_TestCroswsToNewRegion()
* * Temporarily disable ScenePresenceTests.T021_TestCrossToNewRegion() as this ↵Justin Clarke Casey2009-03-271-1/+1
| | | | | | | | has both WaitOnes() which don't time out and tight loops * Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
* * For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console ↵Justin Clarke Casey2009-03-275-5/+48
| | | | | | | | | when the test starts * This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed * Unfortunately they are not executed in the same order in which the results are listed in Bamboo
* Added the hg login procedure to the user server.diva2009-03-273-2/+261
|
* svn:eol-style property set.diva2009-03-271-208/+208
|
* svn:eol-style property set.diva2009-03-271-123/+124
|
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-276-49/+67
| | | | | | | | Fixed problem with REST services caused by changes to the OpenSim core code base - the comms manager had been 'modularized'. Also added additional debugging to RemoteAdmin interface.
* Forgot to comment an unnecessary log message on my last commit.diva2009-03-261-2/+2
|
* Notecard updates bypassing the regions. (HGStandalone only)diva2009-03-262-27/+114
|
* * correct iar root folder location for saving of individual itemsJustin Clarke Casey2009-03-261-1/+1
| | | | | | * however, rest of the path components are still currently wrong so this is broke
* * Fix build break - went a const or two too farJustin Clarke Casey2009-03-261-2/+2
|
* * minor: change some static readonlys to constsJustin Clarke Casey2009-03-261-11/+11
| | | | | | * adjust user profile iar saving path
* add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2009-03-262-2/+16
|
* * Apply http://opensimulator.org/mantis/view.php?id=3343Justin Clarke Casey2009-03-261-1/+0
| | | | | | | * Removes long unused -useexecutepath switch * Thanks coyled
* * Apply http://opensimulator.org/mantis/view.php?id=865Justin Clarke Casey2009-03-261-0/+67
| | | | | | | * Reimplements "terrain rescale <min> <max>" command which rescales current terrain to be inbetween min and max * Thanks jonc
* * Fix build break from last commitJustin Clarke Casey2009-03-261-1/+2
|
* * iars: Serialize information about item creators to archiveJustin Clarke Casey2009-03-263-20/+102
|
* Small refactoring in Caps, no functional changes.diva2009-03-261-5/+25
|
* Read the .map files in on sim startup. Also clean them up when an assemblyMelanie Thielker2009-03-262-1/+32
| | | | | | is deleted.
* Avoid preprocessing scripts on region restart just to generate the lineMelanie Thielker2009-03-261-11/+23
| | | | | | | | number map. Instead, write the map to a file for later use. That is not yet used, so currently runtime errors after a sim restart will have wrong line numbers
* Avoid writing script state to the filesystem if the state has not changed.Melanie Thielker2009-03-261-14/+19
| | | | | | | Remove the unneccessary double check that was only used to provide a meaningless warning message for a corner case.
* - adding osGetAgents() which returns a list of all avatars in the regionDr Scofield2009-03-263-46/+79
| | | | | | | | in which the script is running. - found a bag of space characters under my desk, thought i'd donate them to the JSON OSSL function (aka clean up)
* * Minor fixes, inverted an if for readability and introduced a virtual ↵lbsa712009-03-261-4/+20
| | | | pre-process step on the asset cache
* One more -- CopyItem.diva2009-03-261-0/+32
|
* Half-way through supporting inventory access from outside the regions -- HG ↵diva2009-03-261-9/+84
| | | | standalones only, for now.
* make some arrays static to prevent excessive re-initialization - suggested ↵Dahlia Trimble2009-03-261-5/+5
| | | | by jhurliman
* Make the error messages passed to RegionReady more descriptiveMelanie Thielker2009-03-261-3/+4
| | | | | | | Patch by antont, thank you. Fixes Mantis #3338
* * Appearance patches suite: These patches are applied to allow libomv bots ↵Sean Dague2009-03-255-29/+47
| | | | | | | | | | | | to wear outfits in the future. This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
* iar: centralize user uuid gatheringJustin Clarke Casey2009-03-251-18/+43
|
* * Changed a recursive BeginRobustReceive loop to a flat while loop to avoid ↵lbsa712009-03-251-38/+33
| | | | lethal stack overflows.
* * minor: Adjust exception catching on load/save xml[2]/oar. Justin Clarke Casey2009-03-251-21/+7
| | | | | | * Allow non FileNotFoundExceptions to propogate rather than post a misleading error message
* * minor: spit out creator name on save iarJustin Clarke Casey2009-03-252-4/+16
| | | | | | * not yet ready for use
* adding presence.ControllingClient.Kick(msg) to the brew.Dr Scofield2009-03-251-12/+9
|
* enhances the console command "kick user" with an optional alertDr Scofield2009-03-251-1/+12
| | | | | message which will be dialog-ed to the user just before being kicked.
* Thank you, dslake, for a patch that fixes passing the start param to scriptsMelanie Thielker2009-03-251-1/+1
| | | | | | Fixes Mantis #3330
* cleanupDr Scofield2009-03-256-11/+9
|
* HGStandaloneInventoryService now serves inventory assets. No need for ↵diva2009-03-251-1/+36
| | | | clients to have direct access to the asset service.
* Change llGetOwnerKey to use another overload of GetSceneObject.Melanie Thielker2009-03-241-1/+1
| | | | | | Fixes Mantis #3326
* * minor: remove load oar logging I accidentally left in a few commits agoJustin Clarke Casey2009-03-242-10/+6
| | | | | | | * reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar
* * minor: remove a couple more compiler warningsJustin Clarke Casey2009-03-241-4/+0
|
* * Use memory more efficiently when loading oarsJustin Clarke Casey2009-03-241-11/+19
| | | | | | | * This change starts the script immediately after an object is loaded, rather than waiting till they are all loaded * This should be okay, but please report any new errors