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* * Checked in new tweaked Prebuild.exelbsa712007-08-082-40/+5
| | | | | * Ignored binaries
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
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* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
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* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
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* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
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* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
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* missed this fileMW2007-08-081-1/+2
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* Fixed the asset download problem I think, solution might not be ideal but ↵MW2007-08-081-12/+9
| | | | works for now.
* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
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* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9
| | | | | | | | current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
* Hopefully improved texture downloading (including the speed at which they ↵MW2007-08-081-35/+83
| | | | download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
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* databits are actually flowing to diskSean Dague2007-08-081-34/+50
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* Added checks to the last commit to make sure the xml files exist before it ↵MW2007-08-082-2/+8
| | | | tries to load them.
* The startup set of assets in the local asset server can now be set from a ↵MW2007-08-083-6/+74
| | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
* Commit works?Tedd Hansen2007-08-081-0/+1
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* Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it ↵MW2007-08-081-1/+1
| | | | didn't seem to be needed anyway.
* Rotated the terrain textures that are created for world map by 90 degree as ↵MW2007-08-081-1/+1
| | | | somehow they had got out of sync with the terrain.
* Added ScriptEngine to solution (prebuild.xml)Tedd Hansen2007-08-083-3352/+0
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* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-0829-0/+8188
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* * Got SimpleApp working againlbsa712007-08-082-42/+53
| | | | | * Minor shape koncept experiments
* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-082-10/+26
| | | | even after you cross a region boundary.
* Whoops! left this out. second part of r1541Brian McBee2007-08-081-3/+4
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* OGS1GridServices.csBrian McBee2007-08-081-0/+8
| | | | | Sims should crash less in gridmode just because their neighboring regions aren't available.
* Grid/GridServer/GridManager.csBrian McBee2007-08-081-9/+16
| | | | | Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
* starting to push some of the actual sql commands to get this to disk. Sean Dague2007-08-071-5/+52
| | | | | | Not working yet.
* Some more work on new Sceneobject. MW2007-08-073-22/+91
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* * koncept bugfixlbsa712007-08-072-0/+24
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* a couple of changes in the new Sceneobject classes, just committing so ↵MW2007-08-074-12/+27
| | | | things are kept in sync.
* * Removed duplicated Script residuelbsa712007-08-073-98/+0
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* actually transfer some data to the row definition. Going to hookSean Dague2007-08-071-3/+21
| | | | | | | this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
* actually get sqlite stuff to compile. This isn't connected to theSean Dague2007-08-071-21/+5
| | | | | | | main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
* some more sqlite stuff. Checking in to get it to another computerSean Dague2007-08-071-1/+30
| | | | | | to do a bit more live hacking on data flow
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-2/+2
| | | | | | One last try at getting the X and Y all set straight.
* adding shell of SqliteDataStoreSean Dague2007-08-061-0/+116
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* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+1
| | | | | | One last array with X and Y flipped. Terrain load-tile should be working now.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-43/+26
| | | | | This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-061-1/+18
| | | | | | Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
* Re-added Grid mode. (which had got removed/disabled in revision 1515)MW2007-08-063-12/+21
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* * yet another mini-shape-commitlbsa712007-08-061-0/+21
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* * commands are done foreach instead of by [i]lbsa712007-08-063-13/+22
| | | | | * fixed 'show users' format bug.
* * renamed some scene to worldlbsa712007-08-065-112/+16
| | | | | * passing on NotImplemented from Update()
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-067-55/+65
| | | | | | | * fixed 'users' console command * minor refactorings
* * minor refactoringslbsa712007-08-067-14/+14
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* ... and here's the second part...lbsa712007-08-0644-0/+0
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* Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa712007-08-0644-0/+0
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* * Now we have boxes. Yay!lbsa712007-08-068-97/+88
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-066-53/+50
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* clean up of startup config settings (command line args etc),MW2007-08-045-101/+71
| | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
* OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee2007-08-041-1/+1
| | | | | Fix for terraforming: now works across the region, not just when x=y! Wahoo!