| Commit message (Collapse) | Author | Age | Files | Lines |
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after using llTakeControls my sim receives about 200 messages per second,
l of which get queued , this could be because there is no lag as the viewer
and sim are on the same computer. The patch I have included checks to see if
the "Changed" param is 0 then searches the EventQueue for Control messages
being sent to the same localid, if it finds a message already in the Queue
and Changed==0 then the new message is only notifing you the key is being held,
since there is already a message the new one isnt needed so it isnt added
to the queue.
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Added clamping to 0.0 - 1.0 for R, G, B, and A.
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actually an assist. 99% of the work was already done by Melanie.
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script.
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Remove some old dead code.
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* added primary key to regionsettings table in the cached table
* initialized the data adapter.
* Still untested fully, so watch out!
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Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
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I decided to make ParentPosition a public property in ScenePresence, because
that's exactly what happens (the parent position changes on prim move).
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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Thank you, tyre, for a patch that fixes the sender UUID in scripted IM
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works. Also makes llGetFreeMemory return the constant 16384.
LLGetFreeMemory is useless in SL, as it never goes up, only down.
So, the only thing it is used for, in practice, is to detect an imminent
stack/heap collision, a danger we don't have.
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This allows cross-api method calls on the implementation and also allows
"Meta APIs" that only provide common functionality to other APIs
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Remove some unused osFunctions that were left in the LSL function
file from the separation way back when. Inline the osSetParcelMediaURL
code to get rid of the osFunction. Really need to add a way for one API
to call another.
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functions return CLI strings, which, in the case of lists, don't
get wrapped. Therefore, the list had to be able to deal with
that CLI type here. The correct fix would be to change all LSL
function returns to LSL types.
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match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
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.config (which no one does). Dropping in the .config lets you see that debug
messages, which is handy while writing tests and figuring out why things don't
behave like you would guess.
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configure in there to help me get debug messages while developing.
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display root and child agents (mantis #2171).
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* Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even
when the profile cache has not been built.
* This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126.
* Thanks cmickeyb
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* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
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attribute as that was a left over of an nhibernate approach that
isn't used in the current nhibernate code anyway.
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* RemoteAdmin SaveXMLMethod
* My tiny mind isn't quite sure how this is useful, but the load xml equivalent is already there, so what the hell :)
* Thanks Olish.
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Garrett Hussey in Re: [Opensim-dev] MSSQL runtime error in latest build..
* Thanks!
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* Force ClickAction persistence even if other object properties are not edited
* Thanks nlin!
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revisions ago
* Hopefully there wasn't a problem anyway, since the look at stuff isn't enabled yet
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* Add prim ClickAction persistence to SQLite
* This will require a prebuild
* Thanks nlin!
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* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At
this point, region servers that haven't upgraded past this revision may run into problems
* This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong.
* Many thanks to tyre for this patch.
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convert to string and match.
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means less code in this case)
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classes. This did mean loosing 1 unit test that was actually testing
an sqlite function directly instead of the interface.
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checkout.
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OpenSim.Data.Tests, then subclass with custom init bits for sqlite.
As I've only been testing the plugin interfaces anyway, this should
make it very easy to write only a little bit of code to use these
tests for other databases. It will also give us the framework for
definining the datastore behavior and making sure that all the databases
do the same thing.
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does, but it seems every other function here has it, so it is probably
needed.
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Implement an osParseJSON method useful for handling simple JSON returns
from http requests. This will only work in C# at this point.
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patch is attached that replaces the o(n^2) algorithm currently
used to build the inventory cache with an o(n) algorithm using
hash tables. the patch also adds some additional error handling.
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to the parts rather than after each individual part
* From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of
bounds on startup) less of a problem.
* However, if I've been bad please revert this patch
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prim is failing a border crossing
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