| Commit message (Collapse) | Author | Age | Files | Lines |
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at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
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Analysis shows that the XMLRPC-request contains an empty string (<string />)
for the custom_type parameter, which is deserialized wrongly to a null-value,
thus leading to the exception above. The attached patch (against r5967) fixes
the symptom and uses "" for customType in that case.
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All item sale modes are now complete.
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The attached patch fixes that your home-location icon is
displayed on the region you logged in, not on your home-region.
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Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
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Sack of bolts to go with the nuts?
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now ply their trade. Is that nuts?
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animation, target omega, looped sound, script access pin, allowed
drop state and sale data. Loads it, too. Not all tested.
Code: No Nuts. Data: Cannot Guarantee Nut Free.
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No user functionality yet.
Run prebuild. Contains a Migration. May contain nuts.
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and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
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Not enough logging. Added IP endpoing of request to the log
messages on lookup-failure
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This patch adds some more informative logging if the region isn't found.
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This small patch provides the required changes to populate
the columns agentIP and agentPort in table "agents"
Tested with mysql (but should work for all supported db engines)
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This fixes the "no funds" message on rebake.
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
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* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
streamlined it a bit and added "highlight" rendering to its "shadow"
rendering.
* Added "new" terrain-texture based maptile terrain rendering
(TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
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* It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
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- GridInfoServices was not paying attention to location of ini file
- typo in RemoteAdminPlugin
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attention to regionload_regionsdir from OpenSim.ini
- fixes a type on RegionLoaderFileSystem
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references to save memory as it was unused
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LocalLoginService does not send the last position coords in
the login response. This patch fixes the issue.
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This patch improves LSL conformance by inserting a 0.2 second delay
into llSetPos/llSetRot, as the function specification states.
Thanks to M. Igarashi for the patch.
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as those all work with MySQL (and are in fact required it seems);
adds examples as well
- adds region_file_template functionality for the create_region XmlRpc
call of RemoteAdminPlugin
- cleans up and fixes typo in UserProfileData
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cleanups of the REST inventory code.
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tests tend to tank on our continuous build server.
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the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
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Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
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the shuffle. Translate LLUUID.Zero to the default textures on set.
This should fix the default button in the viewer.
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Allow the sim owner to add estate managers to any estate on the sim
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Exclude SimStats packets from ack appending.
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Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
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the same simulator
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