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* Thank you kindly, RandomHuman for a patch that:Charles Krinke2009-07-082-0/+125
| | | | | | | | | | | | | The admin_close_region method removes a region from the simulator without deleting it. The region can then be recreated by calling admin_create_region with the same UUID. There is also a change to admin_create_region to facilitate this.The reason I want to have this functionality is to make it possible to detach regions when they are idle and recreate them on demand through a web interface. It's probably doable using the existing methods by saving and loading oars, but it also doesn't seem like that should be necessary.
* Add DisableUndergroundMovement to scrpting API to allow underground movementMelanie Thielker2009-07-081-1/+3
| | | | | | | if needed. Defaults to true, so those who want to continue using underground scripted prims need to add that option and set it.
* Prevent scripts from moving prims undergroundMelanie Thielker2009-07-081-1/+4
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* Prevent teleports from ending undergroundMelanie Thielker2009-07-082-0/+52
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* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-082-7/+29
| | | | | | | | | | | | | | | | | | | | | | | Set av_capsule_tilted to false in opensim.ini. Default is true, so there is no change in avatar behavior (and no breaking of existing content which relies on the tilted capsule). This commit straightens up the avatar capsule so it behaves consistently (e.g. same collision behavior against prims regardless of which direction the avatar is coming from; ability to fit through narrow doorways). Please note this introduces other side effects which have not been fixed. In particular: * The avatar frequently falls through the terrain if it is not flat, though the avatar behaves pretty well on flat terrain. This requires investigation of the ode terrain collider. * The apparent foot position of the avatar with respect to the ground is changed. This requires investigation of the avatar height/capsule height. Please consider this as work in progress.
* * Allowing LLSD logins to do silent logout of last hung session on ↵Arthur Valadares2009-07-071-8/+17
| | | | standalone only, following the already implemented XMLRPC behavior
* Make a renamed OpenSim.Server.exe use the corret ini file, e.g.Melanie Thielker2009-07-071-5/+5
| | | | | | | | renaming OpenSim.Server.exe to OpenSim.AssetServer.exe will cause OpenSim.AssetServer.ini to be read by that instance. This facilitates legacy usage
* Update prompt and make it settable from within the ini fileMelanie Thielker2009-07-072-1/+3
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* Make the asset IN connector return HTTP 404 if an asset is not found, andMelanie Thielker2009-07-071-3/+21
| | | | | | | also make it return a non-xml content type so a browser can be used for testing it.
* Committing the basic universal server Technology (B.U.S.T.)Melanie Thielker2009-07-071-1/+0
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* Change fields and methods in LSL API from private to protected, make someMelanie Thielker2009-07-061-99/+104
| | | | | | methods virtual
* comment out some excessively verbose eventqueue debugging messagesDahlia Trimble2009-07-051-2/+2
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* Fix previous commitMelanie Thielker2009-07-041-0/+1
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* Add the new field agent_access_max. Without it being set to "A", viewers fromMelanie Thielker2009-07-041-0/+9
| | | | | | 1.23 prevent the removal of underwear.
* - adding a Persistent flag to RegionInfoDr Scofield2009-07-032-1/+15
| | | | | - adding EstateSettings.Save() to RemoteAdmin ACL code (invoked only when region is persistent)
* Thank you kindly, AnakinLohner, for a patch that addresses:Charles Krinke2009-07-021-0/+18
| | | | | | | | The patch included updates the root and child prims' AttchedAvatar with the right UUID. It also cleans the AttachedAvatar properties for the root and child prims on Drop and Detach
* make methods surounding backup virtual so they could be override for server ↵Sean Dague2009-07-021-3/+3
| | | | side created objects
* Restore some lost functionality tot he combat module. Code that used toMelanie Thielker2009-07-021-1/+16
| | | | | | | reside in the economy module was lost in the shuffle when that was moved to forge. Now it's where it belongs.
* Formatting cleanup.Jeff Ames2009-07-0110-326/+326
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* Add copyright headers.Jeff Ames2009-07-015-5/+133
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* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-0110-52/+89
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* Update svn properties.Jeff Ames2009-07-015-330/+330
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* add some more intuitive overloads for PrimitiveBaseShape SetPathRange and ↵Dahlia Trimble2009-07-011-0/+12
| | | | SetProfileRange
* Updated services to allow external applications like web interfaces toMelanie Thielker2009-06-305-24/+228
| | | | | | | authenticate against the services. This paves the way for such apps to directly talk to services.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-301-1/+1
| | | | | | | Ooops, sorry there was a bug in the patch and causes an exception on some system (I think it only happens on windows since it didn't occur during my testin). I've attached a one liner which fixes the problem.
* Thank you kindly, Snowdrop, for a patch that solves:Charles Krinke2009-06-298-2/+320
| | | | | | | | The current API for MRM is quite sparse, this patch supplies basic support for accessing the task inventory of object.
* Thanks StrawberryFride, for a patch that fixes MSSQL migration:Arthur Valadares2009-06-291-3/+3
| | | | | Minor tweak to a region migration SQL script for the OAR DateTime field - SQL Server syntax slightly different from MySQL (and there is no unsigned in MSSQL, sadly)
* * C# compiler is not smart enough to understand ClientLoop is under very ↵Arthur Valadares2009-06-291-26/+25
| | | | | | | heavy usage and inline DebugPacket, so DebugPacket is run as a method, causing Packet to be constantly pushed and popped uselessly, if you are not debugging packets. This showed some really big difference in a mock test, let's see how it behaves here.
* Thank you kindly, Snowdrop/Snowcrash for a patch that:Charles Krinke2009-06-293-2/+81
| | | | | This patch makes the worn attachments accessible to MRM scripting
* * Changing List to Dictionary in PacketQueue.Dequeue for great justice (and ↵Arthur Valadares2009-06-291-8/+18
| | | | performance)
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-06-292-3/+30
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* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-2910-47/+59
| | | | | | | | Attached is a patch that changes the oar file saving of creation date/time to an integer instead of a string. I did this after justincc emailed me saying there is a problem with internationalisation doing it the old way and I said I'd fix it. Its been tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
* Thank you kindly, Godfrey, for a patch that:Charles Krinke2009-06-291-1/+2
| | | | | | | | | | The new IRCd module causes an error when multiple instances of OpenSim are run on the same machine; since the port number (6666) is hardcoded, the second and subsequent instances crash upon startup because the port is already in use. Attached is a patch which adds a Port specifier to the [IRCd] section of the config file, which defaults to 6666 if not present.
* Thank you kindly, Grumly57 for a patch that solves:Charles Krinke2009-06-281-0/+1
| | | | | | | | When a sit position is modified by llSitTarget and the sim is restarted, the object sit position is lost until llSitTarget is applied again.
* Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't ↵MW2009-06-281-20/+18
| | | | any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar.
* Make cleartext authentication case sensitive. Thanks jhurliman for spotting ↵Dahlia Trimble2009-06-275-7/+7
| | | | this.
* Update svn properties.Jeff Ames2009-06-272-244/+244
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* Fixed null bug, which was making unit tests failMW2009-06-261-3/+7
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* Extracted the code that handles the sending of prim updates to the client, ↵MW2009-06-264-159/+269
| | | | | | | from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
* Enable the RemoteAdmin module to save regions as ini files rather than XMLMelanie Thielker2009-06-262-18/+89
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* Make delete-region delete the section from an ini file. Will delete the wholeMelanie Thielker2009-06-262-2/+34
| | | | | | file if it has no sections left.
* Make create region save the new region to ini file format if the nameMelanie Thielker2009-06-252-12/+38
| | | | | | | specifies an ini file. If the ini file exists, the region will be added.
* From this version onwards, all new region files created automatically willMelanie Thielker2009-06-252-13/+117
| | | | | | | | | | be created as new style INI files. This doesn't yet affect create region, but it does affect first starts of OpenSim.exe Because master avatars are slated to be replaced by estate owners, this now allows regions to be created without any master avatar data.
* Add a comment and an example region config fileMelanie Thielker2009-06-251-1/+1
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* Allow the reading of ini files instead of xml files when reading regionMelanie Thielker2009-06-252-50/+139
| | | | | | definitions from the file system
* Added a note to the ScenePresence.UpdateMovement() method, to remind ↵MW2009-06-251-1/+1
| | | | everyone that the so called "forces" are actually velocities.
* Applied patch from mantis #3820 which changed the clearing of the ↵MW2009-06-251-20/+16
| | | | | | | ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake. I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
* moving the m_PendingAcksMap.Remove() out of the foreach and clearingDr Scofield2009-06-251-1/+1
| | | | | | it instead after the foreach as we are going through the whole m_PendingAcks list anyhow
* have to clear m_PendingAcks not m_PendingAcksMapDr Scofield2009-06-251-1/+1
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* hmph: missing '{'/'}', thx to nebadon for reporting it and rob smartDr Scofield2009-06-251-3/+10
| | | | | for spotting it!