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* *Moved region loading into its own interface IRegionLoadermingchen2007-11-038-171/+621
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-032-10/+61
| | | | that I haven't set the post url correctly)
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-0310-63/+114
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
* Added temporary try catch to udpserver while testing something out (will ↵MW2007-11-021-1/+7
| | | | remove later)
* debug tracing for asset server hangsSean Dague2007-11-014-5/+20
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* Need to clean up resources when creating/updating assetsTleiades Hax2007-11-011-0/+1
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* (no commit message)Tleiades Hax2007-11-011-10/+14
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* ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen2007-11-015-52/+87
| | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
* * Diuerse beavtificatemslbsa712007-11-0130-150/+150
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* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
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* Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok2007-11-011-289/+312
| | | | PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
* renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW2007-11-013-6/+6
| | | | fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
* Test on the grid asset problem, don't update to this version unless you just ↵MW2007-11-012-62/+43
| | | | want to test to see if this fixes anything (but it could just as well break grid assets even more).
* Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen2007-11-0111-3251/+0
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* Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke2007-11-015-11/+24
| | | | Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
* Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke2007-11-011-2/+19
| | | | transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
* * Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa712007-10-311-77/+37
| | | | | | | | added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
* Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax2007-10-311-0/+1
| | | | retrieval of assets from the asset server
* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
| | | | | | we can run without a config file
* fix typo in filenameSean Dague2007-10-311-0/+0
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* * Added a streamhandler that does streams both in and outlbsa712007-10-316-56/+93
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* fixed bug with user not getting land properties on loginJeff Ames2007-10-313-6/+20
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* forgotten fileMW2007-10-311-0/+41
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* some small changesMW2007-10-315-11/+13
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* added .dat extension to dumped asset filesJeff Ames2007-10-311-1/+1
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* fixed filenames in log messagesJeff Ames2007-10-319-17/+17
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-3143-0/+0
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* made illogical bitwise operations logicalJeff Ames2007-10-315-8/+8
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-316-43/+177
| | | | all three physics plugins.
* set svn:eol-styleJeff Ames2007-10-3133-4727/+4727
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* Tevarus' patch for object flags & implemented Phantom editsdan miller2007-10-305-5/+129
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* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-3012-71/+296
| | | | InevntoryServer
* * doh IIlbsa712007-10-301-1/+1
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* * dohlbsa712007-10-301-1/+1
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* * Added OpenLifeGrid to Launcherlbsa712007-10-301-2/+8
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* * Now the launcher actually WORKS. Yay.lbsa712007-10-301-4/+4
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* temporary fix for sitting collisions in ODEJeff Ames2007-10-305-27/+62
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* * Optimized usingslbsa712007-10-30353-10247/+15368
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Deleted .user filelbsa712007-10-301-12/+0
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* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-29145-4776/+4749
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-292-3/+4
| | | | under the MS .net Runtime, but was fine with mono.
* fixed one bug (where the assets we read and created from the ↵MW2007-10-291-1/+5
| | | | OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
* * Removed AssetNotFound as it crashes clientlbsa712007-10-292-50/+56
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-296-56/+86
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-2913-100/+360
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* normalized line endingsJeff Ames2007-10-294-339/+339
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* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
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* Added preliminary support for sitting on primsJeff Ames2007-10-285-19/+118
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* *Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2007-10-282-37/+15
| | | | specify either a filename (will use the default config path, or you can specify a full path.
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-1/+3
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