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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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...
*
Listen only for non SimShutdown Network.Disconnect firing so that we don't qu...
Justin Clark-Casey (justincc)
2011-11-01
1
-1
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+7
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get rid of unused m_verbose field
Justin Clark-Casey (justincc)
2011-11-01
1
-1
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+0
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stop recording the threads on which we happen to start bots. These are point...
Justin Clark-Casey (justincc)
2011-11-01
1
-7
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+5
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-01
3
-48
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+13
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-10-31
7
-595
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+58
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Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...
Dan Lake
2011-10-31
3
-48
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+13
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Retain a reference to an action thread rather than starting an infinite loop ...
Justin Clark-Casey (justincc)
2011-11-01
1
-8
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+20
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Make bots share a cache so that asset downloads attempts are only made once i...
Justin Clark-Casey (justincc)
2011-10-31
2
-20
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+24
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Remove OpenSim.TestSuite
Justin Clark-Casey (justincc)
2011-10-31
7
-572
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+9
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Stop individual bots attempting to download the same asset more than once
Justin Clark-Casey (justincc)
2011-10-31
1
-14
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+36
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-31
1
-1
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+1
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-10-31
4
-102
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+98
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Adding green dots to map response should be for root agents only
Dan Lake
2011-10-31
1
-1
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+1
*
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Fix bot disconnection
Justin Clark-Casey (justincc)
2011-10-31
1
-1
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+1
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adjust pCampbot so it starts up bots with the name format "<firstname> <lastn...
Justin Clark-Casey (justincc)
2011-10-31
4
-94
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+89
*
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Stop pCampbot from firing connected event twice, which results in double coun...
Justin Clark-Casey (justincc)
2011-10-31
2
-10
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+11
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/
*
Plug a security hole in the inventory service
Melanie
2011-10-31
1
-1
/
+2
*
Fix line endings
Dan Lake
2011-10-30
1
-23
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+23
*
Experimental reorder of Heartbeat loop now simulates physics and sends update...
Dan Lake
2011-10-30
1
-29
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+27
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Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
3
-32
/
+18
*
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
2011-10-29
1
-7
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+12
*
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
2011-10-29
1
-51
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+39
*
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
2011-10-29
1
-12
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+12
*
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2011-10-29
2
-6
/
+3
*
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2011-10-29
3
-18
/
+10
*
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
2
-7
/
+2
*
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+5
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-28
22
-227
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+171
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Removed use of 'is' operator and casting to find the root ScenePresence in Me...
Dan Lake
2011-10-27
4
-82
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+53
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Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
2011-10-27
4
-57
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+39
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Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
14
-88
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+79
*
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fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
2011-10-28
2
-6
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+21
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For now, comment out error message on new script engine console commands.
Justin Clark-Casey (justincc)
2011-10-27
1
-1
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+4
*
Comment out inventory folder bulk update code on InventoryAccepted message in...
Justin Clark-Casey (justincc)
2011-10-27
1
-12
/
+18
*
Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...
Justin Clark-Casey (justincc)
2011-10-27
1
-1
/
+3
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-10-27
3
-14
/
+93
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*
Added optional owner classes to existing OSSL agent Permissions
Michelle Argus
2011-10-26
1
-6
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+61
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*
Implementation of PRIM_OMEGA, but only for setting
SignpostMarv Martin
2011-10-26
2
-4
/
+18
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*
Implementing PRIM_LINK_TARGET, but only for setting params
SignpostMarv Martin
2011-10-26
2
-4
/
+14
*
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
3
-1
/
+26
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*
Restart the event queue worker threads that I accidentally disabled earlier t...
Justin Clark-Casey (justincc)
2011-10-25
2
-9
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+11
*
In Watchdog, add ability to specific timeout for a thread.
Justin Clark-Casey (justincc)
2011-10-25
1
-16
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+56
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Add m_threads dictionary locking to Watchdog.GetThreads()
Justin Clark-Casey (justincc)
2011-10-25
1
-1
/
+2
*
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+2
*
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
5
-28
/
+10
*
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
3
-7
/
+6
*
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
2
-13
/
+8
*
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
3
-9
/
+17
*
Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+5
*
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
/
+4
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