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* A script/custom application should be able to add a particle system to a ↵MW2007-07-186-18/+29
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-189-3/+54
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-187-232/+513
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* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
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* few small changesMW2007-07-189-9/+662
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* * Added a FileSystemObject to SimpleApplbsa712007-07-185-62/+131
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * One hopefully-final attempt at fixing this remoting issue.Adam Frisby2007-07-181-48/+64
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* * Once more into the breach!Adam Frisby2007-07-181-0/+2
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* * and again...Adam Frisby2007-07-181-2/+2
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* * More attempts at fixing Ckrinke's phantom remoting error. Heh.Adam Frisby2007-07-181-2/+16
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* * Fixing compileAdam Frisby2007-07-171-0/+2
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* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-172-4/+11
| | | | | * More attempted fixes for the phantom remoting bug.
* * More LSL related funAdam Frisby2007-07-175-7/+23
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* * Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby2007-07-171-0/+49
| | | | to occupy something [Hello LSL])
* * Added exception handler to deal with RemotingExceptions for Child Agents.Adam Frisby2007-07-171-3/+10
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* * Applying babblefrog's DNS patches from issue #188Adam Frisby2007-07-174-8/+11
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* * Added quick ping check reply system to OGS1GridServicesAdam Frisby2007-07-171-0/+19
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* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-172-7/+7
| | | | / 5.0. (5 seconds = raise one brush radius)
* * renamed MySceneObject to CpuCounterObjectlbsa712007-07-172-3/+3
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-179-425/+434
| | | | | * Refactored a lot of m_* and public -> wrappers
* * Added "backup" console command for sdagueAdam Frisby2007-07-171-0/+7
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* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-174-184/+150
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* * RegionApplicationBase restructuring now completelbsa712007-07-1610-127/+99
| | | | | * Still has some weird bug in SimpleApp though.
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-162-0/+6
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* * And yet more restructuring of startup sequence...lbsa712007-07-164-107/+102
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* * Reset IP in SimpleApp back to localhostAdam Frisby2007-07-161-1/+1
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* * Fixed SimpleAppAdam Frisby2007-07-161-2/+3
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* * SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby2007-07-161-3/+5
| | | | hard coded var vs lots of use of "127.0.0.1")
* * In ur trunk adding ur assets.Adam Frisby2007-07-161-0/+11
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* *No Hippos :(mingchen2007-07-161-1/+0
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* *Hippos?mingchen2007-07-161-0/+1
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* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-167-132/+106
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* *Adding some more filesmingchen2007-07-162-0/+1216
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-1616-873/+274
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-169-1237/+634
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * Since we're discussing it, applying the m_ convention on some members...lbsa712007-07-162-24/+24
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* * Removed some superfluous assignslbsa712007-07-163-17/+14
| | | | | * Moved physics plugin scene creation into local scope
* * working on RegionApplicationBaselbsa712007-07-164-5/+5
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* * Restructured the RegionApplicationBase.lbsa712007-07-163-67/+23
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* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵Adam Frisby2007-07-162-0/+58
| | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1612-387/+1950
| | | | | * Importing begginings of DB4oDataStore
* changed to native line ending encodingSean Dague2007-07-16237-35933/+35934
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* *Trunk compiles nowmingchen2007-07-166-7/+50
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* * Some minor renamingslbsa712007-07-162-18/+18
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-1610-14/+119
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-154-10/+16
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-156-3/+59
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET