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| * | Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-10-101-1/+1
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| | * | Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for ↵dahlia2009-10-101-1/+1
| | | | | | | | | | | | | | | | researching this.
| * | | * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-103-3/+15
| |/ / | | | | | | | | | * Set the Scene collision update time to 500 ms
| * | * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ↵Teravus Ovares (Dan Olivares)2009-10-101-1/+1
| | | | | | | | | | | | may reduce avatar flailing.
| * | * Move the 'On Collision Update Movement Animation' routine to above the ↵Teravus Ovares (Dan Olivares)2009-10-101-3/+8
| |/ | | | | | | 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
| * Slight variation on the locking scheme: now locking always, except the ↵Diva Canto2009-10-091-9/+9
| | | | | | | | ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
| * A slight improvement on name fetching -- using the local name cache, since ↵Diva Canto2009-10-091-0/+6
| | | | | | | | it exists.
| * This is to *try* to avoid the exception we are seeing repeatedly:Diva Canto2009-10-091-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag #13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection. # at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290 # at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244 # at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536 # at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491 # at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404 # at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164 # at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031 On Region: Wright Plaza
| * Use the cache, Luke!Diva Canto2009-10-091-25/+8
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| * Putting this to exactly what it was yesterday around this time, so we can do ↵Diva Canto2009-10-092-182/+411
| | | | | | | | the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems.
* | * Changed the "Packet exceeded buffer size" log line to debug and include ↵John Hurliman2009-10-092-8/+5
| | | | | | | | | | | | the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be * Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
* | Merge branch 'master' into htb-throttleMelanie2009-10-094-8/+22
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| * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-092-8/+14
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| | * Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)2009-10-091-1/+1
| | | | | | | | | | | | | | | If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
| | * * Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)2009-10-091-7/+13
| | | | | | | | | | | | | | | * Remove client servers when regions are closed or removed * Thanks randomhuman!
| * | Adding a hair item to the default wearables, fixes newly created avatars ↵Rob Smart2009-10-092-0/+8
| |/ | | | | | | appearing as a cloud
* | Slow down the packet receiving code again after new reports of thread storms.Melanie2009-10-091-4/+8
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* | Change the backup thread to run on a BackgroundWorker instead of a Thread. I ↵John Hurliman2009-10-091-4/+4
| | | | | | | | don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing
* | Forgot to initialize m_writeLockJohn Hurliman2009-10-091-1/+1
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* | Added more debugging output to the "unrecognized source" warningJohn Hurliman2009-10-091-1/+2
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* | Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman2009-10-095-5/+10
| | | | | | | | contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
* | * Added a lock object for the write functions in LLUDPClientCollection ↵John Hurliman2009-10-093-210/+169
| | | | | | | | | | | | | | (immutable != concurrent write safety) * Allow the UDP server to bind to a user-specified port again * Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
* | Simplified LLUDPClientCollection from three collections down to one. This ↵John Hurliman2009-10-083-95/+29
| | | | | | | | will prevent any potential problems from inconsistency between the internal collections
* | Fear the lockless LLUDP implementation!John Hurliman2009-10-081-192/+60
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* Putting the lock back in TryGetValue.Diva Canto2009-10-082-349/+349
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* Fork UDPBase from libOMV into opensimMelanie2009-10-082-1/+341
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* Added guards against the exception reported:Diva Canto2009-10-081-0/+9
| | | | | | | | | #2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]: #APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs # #Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object. # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230 # at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
* Remove ThreadTrackerTest. It's no longer relevant because the threadMelanie2009-10-081-56/+0
| | | | tracker now uses the system thread list
* Merge branch 'htb-throttle'Melanie2009-10-0845-4807/+3317
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| * One last attempt at tunning the locking/no locking behaviour. The previous ↵Diva Canto2009-10-071-10/+16
| | | | | | | | one was too lax and made the important login packets fail.
| * Another go at the deadlock: not locking TryGetValue, and just catch/ignore ↵Diva Canto2009-10-071-15/+31
| | | | | | | | exceptions.
| * Bug fix.Diva Canto2009-10-071-2/+6
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| * Changed the locking mechanism, because the existing one is causing deadlocks ↵Diva Canto2009-10-071-25/+100
| | | | | | | | to occur.
| * Printout one more field in show threads, but this won't buy us much.Diva Canto2009-10-071-1/+2
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| * Merge branch 'master' into htb-throttleMelanie2009-10-071-1/+2
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| * | replace LLClientView with proper versionMelanie2009-10-071-1898/+1332
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| * | Replace LLClientView on the branch with master. UNCOMPILABLE!Melanie2009-10-071-1332/+1898
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| * | Uncommented log message on CAPs FetchInventoryDescendantsDiva Canto2009-10-071-3/+3
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| * | Merge branch 'master' into htb-throttleMelanie2009-10-072-17/+63
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| * | | Revert "Merging in diva's locking fixes"Melanie2009-10-0712-207/+172
| | | | | | | | | | | | | | | | This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
| * | | Commented noisy debugging about packet splittingJohn Hurliman2009-10-061-4/+4
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| * | | Merging in diva's locking fixesJohn Hurliman2009-10-0612-172/+207
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| * | | | Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman2009-10-061-0/+12
| | | | | | | | | | | | | | | | | | | | numbers to .NET defaults of 500/1000 if need be
| * | | | Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman2009-10-061-5/+6
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| * | | | Trying Melanie's fixJohn Hurliman2009-10-061-3/+4
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| * | | | Reverting MySQLLegacyRegionData spamJohn Hurliman2009-10-061-6/+0
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| * | | | MySQLLegacyRegionData: Extreme Spam Edition(tm)John Hurliman2009-10-061-0/+6
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| * | | | Added a debug line for nebadonJohn Hurliman2009-10-061-0/+3
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| * | | | * Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman2009-10-062-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-0612-87/+103
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