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| * implementedSignpostMarv2012-08-173-0/+64
| * attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2012-08-172-2/+17
| * BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-172-17/+33
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-176-278/+146
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| | * BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-174-40/+51
| | * Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
| | * BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-173-48/+34
| | * BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-172-26/+30
| | * BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams2012-08-171-158/+20
| * | minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)2012-08-171-7/+9
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-174-3/+28
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| | * Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
| | * BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-153-2/+27
| * | adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv2012-08-172-6/+11
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| * enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-156-42/+141
* | Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1513-222/+465
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| * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-152-7/+33
| * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
| * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| * BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2012-08-152-147/+197
| * BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-155-34/+44
| * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
| * BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams2012-08-151-12/+13
| * BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams2012-08-151-4/+12
| * BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams2012-08-151-0/+17
| * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
| * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
* | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
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* Let the temp attachment module add a command to allow attaching without permi...Melanie2012-08-152-34/+77
* Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
* Fix and finish the extra parameters storage system for MySQLMelanie2012-08-151-1/+57
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-1510-0/+113
* Actually add the moduleMelanie2012-08-141-0/+234
* Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-146-3/+60
* Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)2012-08-142-39/+50
* Perform ownership transfer and permission propagation as well as neededMelanie2012-08-141-0/+28
* Move inititalization to RegionLoaded to avoid a module loading order issueMelanie2012-08-141-8/+8
* Implement the temp attachments. UNTESTEDMelanie2012-08-141-0/+44
* As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
* Add the skeleton for the temp attachments moduleMelanie2012-08-141-0/+82
* Exclude temp attachemnts from being sent to the avatar serviceMelanie2012-08-141-1/+2
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-145-20/+33
* attempt at replicating behaviour of llList2thing functions in SLSignpostMarv2012-08-131-7/+69
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-103-63/+71
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-094-52/+57
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-084-53/+46
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47