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* | *Renamed ParcelManager to LandManager | mingchen | 2007-07-16 | 9 | -1237/+634 | |
| | | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. | |||||
* | * Since we're discussing it, applying the m_ convention on some members... | lbsa71 | 2007-07-16 | 2 | -24/+24 | |
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* | * Removed some superfluous assigns | lbsa71 | 2007-07-16 | 3 | -17/+14 | |
| | | | | | * Moved physics plugin scene creation into local scope | |||||
* | * working on RegionApplicationBase | lbsa71 | 2007-07-16 | 4 | -5/+5 | |
| | | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is. | |||||
* | * Restructured the RegionApplicationBase. | lbsa71 | 2007-07-16 | 3 | -67/+23 | |
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* | * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ↵ | Adam Frisby | 2007-07-16 | 2 | -0/+58 | |
| | | | | still lacks connection to ScriptInterpretedAPI. (but Hello World should work!) | |||||
* | * Updating internal LSL handler/compiler with Tedd's r1. | Adam Frisby | 2007-07-16 | 12 | -387/+1950 | |
| | | | | | * Importing begginings of DB4oDataStore | |||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 237 | -35933/+35934 | |
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* | *Trunk compiles now | mingchen | 2007-07-16 | 6 | -7/+50 | |
| | | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" | |||||
* | * Some minor renamings | lbsa71 | 2007-07-16 | 2 | -18/+18 | |
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* | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 2007-07-16 | 10 | -14/+119 | |
| | | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | |||||
* | Couple of small changes to NPC test character. | MW | 2007-07-15 | 1 | -9/+15 | |
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* | * More scripting enhancemnents and properties. | Adam Frisby | 2007-07-15 | 4 | -3/+62 | |
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* | It wasn't me who messed up flying when adding a test NPC class. (honestly!) | MW | 2007-07-15 | 4 | -10/+16 | |
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* | * Added new scripting related events, in particular a new event which is ↵ | Adam Frisby | 2007-07-15 | 6 | -3/+59 | |
| | | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET | |||||
* | *Fixed master avatar requesting when in grid mode. | mingchen | 2007-07-15 | 2 | -7/+4 | |
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* | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 2007-07-15 | 7 | -15/+350 | |
| | | | | simpleApp), to try out a basic test npc character(/class). | |||||
* | *Added support for the "show" button that highlights objects over the ↵ | mingchen | 2007-07-15 | 7 | -17/+91 | |
| | | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) | |||||
* | * Primitives are now loaded from Datastore during scene initialisation. | Adam Frisby | 2007-07-15 | 1 | -0/+9 | |
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* | * Fixed an issue where world map blocks were not transmitted correctly. | Adam Frisby | 2007-07-15 | 1 | -3/+1 | |
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* | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 2007-07-15 | 6 | -25/+30 | |
| | | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | |||||
* | Removed reference to Scene EventManager from primitive. In its place, ↵ | MW | 2007-07-15 | 7 | -79/+52 | |
| | | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. | |||||
* | * PROTIP: It helps to know what your doing when playing with reflection. | Adam Frisby | 2007-07-15 | 2 | -12/+9 | |
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* | * Marked old terrain methods as obsolete. | Adam Frisby | 2007-07-15 | 2 | -2/+5 | |
| | | | | | * Missed an item using the old local storage. | |||||
* | * Terrain now uses the new StorageManager. | Adam Frisby | 2007-07-15 | 3 | -6/+32 | |
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* | * Storage Manager now initialises with a DB name equal to that of the region ↵ | Adam Frisby | 2007-07-15 | 2 | -2/+2 | |
| | | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager. | |||||
* | * Added loading methods for NullStorage. | Adam Frisby | 2007-07-15 | 7 | -7/+82 | |
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* | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 2007-07-15 | 4 | -1/+102 | |
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* | * Fixed bug where UserServer SendKey would not be saved in configuration. | Adam Frisby | 2007-07-15 | 2 | -4/+4 | |
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* | * fixed locations both set to y (thanks to babblefro) | lbsa71 | 2007-07-15 | 1 | -1/+1 | |
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* | * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. | Adam Frisby | 2007-07-14 | 1 | -1/+10 | |
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* | * Fixed an issue which caused regions to crash when duplicating primitives. | Adam Frisby | 2007-07-14 | 1 | -0/+2 | |
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* | * Excelsior! | Adam Frisby | 2007-07-14 | 5 | -1/+22 | |
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* | * libterrain now builds again | lbsa71 | 2007-07-14 | 1 | -1/+1 | |
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* | * Upgraded MySQL Connector to support 1222 changes. | Adam Frisby | 2007-07-14 | 2 | -3/+7 | |
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* | *Updated getParcel to accept floats as well. This helps in finding the ↵ | mingchen | 2007-07-14 | 1 | -7/+14 | |
| | | | | parcel under an exact point (when precision matters) | |||||
* | * Added "quit" alias for the "shutdown" console command in RegionServer | Adam Frisby | 2007-07-14 | 1 | -0/+1 | |
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* | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2007-07-14 | 7 | -22/+50 | |
| | | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | |||||
* | * SimpleApp finally doing something fun. :) | lbsa71 | 2007-07-14 | 1 | -12/+12 | |
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* | *Added support for simwide area and simwide prim count for parcels | mingchen | 2007-07-14 | 3 | -6/+55 | |
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* | * Worked some more on SimpleApp | lbsa71 | 2007-07-14 | 6 | -158/+108 | |
| | | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | |||||
* | *Added support for prim counting on parcels | mingchen | 2007-07-14 | 6 | -20/+221 | |
| | | | | | | **No restrictions yet in place, or total prim count | |||||
* | Set up parcel manager and the master avatar in SimpleApp. | MW | 2007-07-14 | 3 | -78/+67 | |
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* | * encapsulated some public fields | lbsa71 | 2007-07-14 | 4 | -16/+29 | |
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* | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 2007-07-14 | 4 | -10/+19 | |
| | | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) | |||||
* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 8 | -11/+125 | |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | |||||
* | *Moved the OnSignificantClientMovement event to ScenePresence. | mingchen | 2007-07-13 | 6 | -31/+20 | |
| | | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd | |||||
* | *Reworked parcel joining to work the same way as LL's method. | mingchen | 2007-07-13 | 5 | -25/+49 | |
| | | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. | |||||
* | Chat/Shout/etc should be working again | MW | 2007-07-13 | 3 | -3/+9 | |
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* | * Added sample event to ScriptInterpretedEvents | Adam Frisby | 2007-07-13 | 1 | -1/+3 | |
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