| Commit message (Collapse) | Author | Age | Files | Lines |
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'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
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* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
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where other data storage assemblies are.
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need to work out auto table creation in a reasonable way. Tommorrow
I'll work on getting the NHibernate bits in place to be able to put this
into the main tree.
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* Also adds more temporary debugging goo in case the fix didn't work
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* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
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isn't useable yet
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* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
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Fixe for Mantis 821
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prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone. Once this does *something* I'll add it into the
main build. However it seemed like a good idea to commit work
as I go for people interested in it.
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critical section
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were implicitly included before). Everything builds again.
Now off to testing.
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/ dir structure. This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
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investigate mantis 854
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* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
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terrain as default seems better than the messed up terrain I was getting.
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needs to be updated still.
* Adding some XMPP stuff that's incomplete.
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adding a new inventory instead
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* Shift copied prims should now keep the script in both prims over region startups
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to spin off into a seemingly infinite loop.
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the console would not cause the terrain to be saved to the Scene. (Mantis #845)
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* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
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create new inventory folders
* This mirrors the grid behaviour
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rather than having them disappear off into the ether
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if the avatar has never logged in before
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* Take copy now actually takes a copy into inventory rather than the original
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to one
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* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
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Commander with the scene (whoops).
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* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
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* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
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