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* On pCampBot, add bot as a property on behaviours instead of passing it in eve...Justin Clark-Casey (justincc)2011-11-247-56/+115
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-241-1/+1
* When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2011-11-242-21/+21
* comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)2011-11-241-1/+1
* Stop passing a request handler to the initial caps.RegisterHandler in EventQu...Justin Clark-Casey (justincc)2011-11-242-161/+165
* Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)2011-11-241-6/+79
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-242-102/+104
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| * Append asset ID to URL for storage requests to allow caching proxies to work ...Dan Lake2011-11-231-1/+3
| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-2310-27/+231
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| * | Line endingsDan Lake2011-11-231-101/+101
* | | Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...Justin Clark-Casey (justincc)2011-11-245-15/+19
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* | Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)2011-11-235-12/+42
* | Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)2011-11-233-1/+77
* | In pCampbot, change "show status" command to "show bots"Justin Clark-Casey (justincc)2011-11-231-2/+2
* | Rename Bot.BotManager to ManagerJustin Clark-Casey (justincc)2011-11-231-9/+16
* | get pCampBot to extract nearby and store nearby region informationJustin Clark-Casey (justincc)2011-11-232-4/+62
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-233-3/+30
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| * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-2311-293/+288
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| * | Shell Environment Variables in configBlueWall2011-11-233-3/+30
* | | Change random number generator property name in pCampbotJustin Clark-Casey (justincc)2011-11-231-1/+7
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* | Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)2011-11-221-23/+33
* | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)2011-11-221-6/+1
* | Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-222-66/+60
* | Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()Justin Clark-Casey (justincc)2011-11-221-27/+27
* | minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-221-1/+1
* | Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)2011-11-225-32/+41
* | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)2011-11-223-141/+128
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* Improve the error messages returned if the HelloNeighbour call fails.Justin Clark-Casey (justincc)2011-11-211-19/+46
* Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)2011-11-211-1/+2
* Get rid of OdeCharacter != null checks since OdeScene._characters can never c...Justin Clark-Casey (justincc)2011-11-211-17/+4
* remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)2011-11-211-53/+46
* Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2011-11-212-92/+112
* simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)2011-11-211-45/+51
* don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)2011-11-211-47/+42
* don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)2011-11-211-10/+24
* rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)2011-11-211-8/+10
* refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)2011-11-211-15/+3
* Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)2011-11-213-23/+24
* Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2011-11-212-70/+29
* move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2011-11-212-10/+9
* When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2011-11-212-8/+14
* When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2011-11-212-10/+23
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-213-9/+14
* Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)2011-11-211-14/+5
* refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)2011-11-211-6/+3
* Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)2011-11-211-11/+2
* Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)2011-11-211-3/+12
* Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...Justin Clark-Casey (justincc)2011-11-192-3/+2
* minor: Make HelloNeighbour messages more informativeJustin Clark-Casey (justincc)2011-11-191-5/+10