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* Extended svn:eol-style to check some other file types.Jeff Ames2007-12-205-52/+52
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* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-197-17/+303
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
* Thank you very much, CharlieO for:Charles Krinke2007-12-191-4/+114
| | | | | Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
* Refactor asset request processing for consistent status information on ↵Justin Clarke Casey2007-12-194-25/+46
| | | | whether an asset was actually found or not
* Stopped module loader from re-loading .dll once for every plugin found ↵Jeff Ames2007-12-191-12/+16
| | | | within it.
* Misc. cleanup:Jeff Ames2007-12-1916-155/+136
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-194-2/+32
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* Thanks to CharlieO for:Charles Krinke2007-12-191-2/+47
| | | | | llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time.
* *Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵mingchen2007-12-181-6/+75
| | | | fixes after testing
* *Fixed MySQLDataStore bug causing errors on startupmingchen2007-12-182-12/+13
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* *Using Mysql as the datastore should now store parcels across multiple sessionsmingchen2007-12-181-0/+228
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* Fix typo. AutionID -> AuctionIDSean Dague2007-12-181-3/+3
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* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-182-5/+2
| | | | | *Fixed typo causing access lists not to be stored correctly in sqlite
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-187-13/+335
| | | | datastore is sqlite
* * Sakai appears to be having some sort of socket error that we've not ↵Teravus Ovares2007-12-181-0/+18
| | | | accounted for. We're going to assume that our endpoint is okay and continue reading.
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-187-14/+101
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Removed redundant code in RestService.csAdam Frisby2007-12-185-16/+4
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-182-1/+1
| | | | | * Made Terrain texture temp (it's re-created on every run)
* textures that fit in one packet expect the packet number to be 1. You clear ↵Brian McBee2007-12-181-1/+1
| | | | texture should now work.
* Many Thanks to Alondria for adding:Charles Krinke2007-12-185-244/+464
| | | | | | | | | | | | The list type and a bunch of support functions to LSL Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), llListInsertList(), llDumpList2String(), Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(), Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
* * Fixed a potential race condition with adding Caps handlersTeravus Ovares2007-12-181-1/+9
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* * Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares2007-12-181-1/+9
| | | | diagnosed further.
* * Removed the ObjectDisposed error.Teravus Ovares2007-12-181-4/+12
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* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-186-8/+66
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey2007-12-171-4/+8
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* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-173-17/+63
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* make it so prims don't relay into IRCSean Dague2007-12-171-4/+2
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* ignore Primitive for the IRC relaySean Dague2007-12-171-1/+3
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* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-176-30/+112
| | | | | error in Scene. Affects 6 files and is Mantis#201
* Thank you, Kiryu for a patch to fix out of sync error in UDP serverCharles Krinke2007-12-171-15/+7
| | | | | | in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
* * Hack to make sim saving terrain more friendly to larger parcel selection ↵Teravus Ovares2007-12-171-0/+5
| | | | modifications
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-1710-63/+154
| | | | functions for the different datastore interfaces for Land Objects.
* Again, thanks to Alondria for:Charles Krinke2007-12-175-20/+71
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* The "Got a packet from an invalid client" has served its purposeCharles Krinke2007-12-171-1/+2
| | | | | | and is commented out, but is still there to help us if Mr.Murphy decides to teach us (me) a lesson.
* Clean up the Login message on UserServer console justCharles Krinke2007-12-161-1/+2
| | | | | before CustomizeResponse is called (this one redundant).
* More subtle message tuning of log messages.Charles Krinke2007-12-161-1/+1
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* A bit more tuning of UserServer messages.Charles Krinke2007-12-161-6/+8
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* Comment out an unneeded "Home Location" message.Charles Krinke2007-12-161-1/+2
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* *Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen2007-12-161-0/+10
| | | | occurs.
* Improve UserServer login messages for logging.Charles Krinke2007-12-161-4/+8
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* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-166-7/+164
| | | | works, but the actual ban lines, etc are not done.
* Reposition 'user profile not found' messages to stop spurious messages ↵Justin Clarke Casey2007-12-162-29/+28
| | | | | | | | caused by other usermanager usage This should stop the regular spurious messages in the grid user console
* * Beating on the head that is terrain editing.Teravus Ovares2007-12-152-10/+80
| | | | | | * SelectAABB + Radio Button Action + 'brush size' + Apply works now. * There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-157-114/+36
| | | | the current NullReferenceException based one
* more dorking around with exporter. Still far Sean Dague2007-12-151-19/+18
| | | | | | from doing anything useful.
* * Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey2007-12-154-39/+53
| | | | | | | | | race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
* * Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares2007-12-153-6/+9
| | | | | | | * Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
* Thanks again to Alondria for adding: math support forCharles Krinke2007-12-153-63/+181
| | | | | | | | | | rot * rot, vec / rot, == and != overriders for Rotations and Vectors. Also: llRotBetween(), llGetRegionTimeDilation(). And fixing: Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter) Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly. Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL) Finished: llEuler2Rot()
* * some work on not storing the circuitPack (bad thing if we're going to ↵lbsa712007-12-154-128/+125
| | | | | | | | reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
* * Added an Avatar control tweak that disables the PID controller in certain ↵Teravus Ovares2007-12-152-21/+55
| | | | | | | circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around.