aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* * Put explicit braces in for single line blocksJustin Clarke Casey2008-04-091-3/+9
|
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-04-093-7/+26
| | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael
* From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2008-04-091-3/+9
| | | | | | | "a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks!
* make this a classSean Dague2008-04-091-2/+4
|
* check in an OSUUID wrapper as potential replacementSean Dague2008-04-091-0/+85
| | | | | | | for LLUUID in most of our code. Like LLUUID, this is basically just a box type on the .NET Guid.
* checking in a chunk of work because I think I'm tacklingSean Dague2008-04-091-1/+1
| | | | | | the UUID issue
* oops, broke compile. This fixes itSean Dague2008-04-091-1/+1
|
* match file to classnameSean Dague2008-04-091-0/+0
|
* changing around types a bit to make stuff more readable for Sean Dague2008-04-095-46/+48
| | | | | | me.
* NHibernate Inventory getting close, except for some of the Sean Dague2008-04-094-8/+12
| | | | | | complex folder queries.
* add a sample script for migrating from old inventorySean Dague2008-04-091-0/+39
|
* fix up Inventory hbm definitions to work. Adding indexes in Sean Dague2008-04-082-7/+6
| | | | | | | NHibernate is quite nice (though there will still need to be a db creator bit carved out later).
* add comment for version field based on what Teravus said :)Sean Dague2008-04-081-1/+3
|
* move the mappings to .hbm.xml so NHibernate actuallySean Dague2008-04-082-0/+0
| | | | | | sees them
* added the folder mappingsSean Dague2008-04-081-0/+14
|
* further refactor and rename of InventoryFolderBase propertiesSean Dague2008-04-0812-45/+45
| | | | | | to reflect what they really are.
* added migration script for SqliteAssetsSean Dague2008-04-081-0/+5
|
* added Readme for migrationsSean Dague2008-04-081-0/+3
|
* * Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey2008-04-081-1/+7
| | | | console output
* * Adjust some inventory lookup failure messages to reduce confusion as to ↵Justin Clarke Casey2008-04-081-5/+7
| | | | what just went wrong
* * Following A_Biondi's suggestion, going to try returning a version number ↵Justin Clarke Casey2008-04-081-1/+1
| | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test.
* * Update code to use patched libsecondlife.dll which removes the problem ↵Justin Clarke Casey2008-04-083-12/+3
| | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
* LLUUID mapper actually appears to work now withSean Dague2008-04-084-13/+13
| | | | | | NHibernate for Assets.
* * Added stretchable ellipsoid support with configurable LOD. It's actually ↵Teravus Ovares2008-04-082-60/+168
| | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet.
* added mapping for InventoryItemBaseSean Dague2008-04-081-0/+20
|
* attempt to introduce custom LLUUIDString type forSean Dague2008-04-082-1/+79
| | | | | | NHibernate
* * Adds poor support for ellipsis in the Meshmerizer. This will get better.. ↵Teravus Ovares2008-04-082-2/+113
| | | | notice the huge nasty facets! Regular spheres still work as they did.
* refactor of InventoryCollection for good measureSean Dague2008-04-071-7/+34
|
* more refactoring, this time on InventoryFolderBaseSean Dague2008-04-0720-294/+348
| | | | | | | | * wrap attributes in properties * clean up names a little bit * clean up name styles
* Refactor InventoryItemBase to do the following:Sean Dague2008-04-0716-324/+443
| | | | | | | | * wrap fields as Properties * rename some fields/properties to more sensible names * set style to PropName to match more standard C# approach
* needed to add 4 characters to support the dashesSean Dague2008-04-071-1/+1
|
* * Updated ODE.NET bindings to the ODE library.Teravus Ovares2008-04-071-11/+15
| | | | | * Fixed some Tapers with Cylinders in the Meshmerizer
* * Objects which have their name or description changed while within ↵Justin Clarke Casey2008-04-071-40/+59
| | | | inventory will now retain those details when rezzed to a scene
* remove the debug files, these must have been added by accidentSean Dague2008-04-072-43/+0
|
* * Preserve original creator's name when an object is givenJustin Clarke Casey2008-04-071-2/+2
|
* break out the 5 classes that were Sean Dague2008-04-075-197/+333
| | | | | | InventoryItemBase into seperate .cs files 1 per class
* added swag #1 on Inventory NHibernate implementation. ThereSean Dague2008-04-071-0/+383
| | | | | | | | is no hbm.xml mapping yet, so this isn't going to do anything, plus I'm sure I didn't get the list interfaces right. However it now compiles, so worth getting into the tree.
* fix bad indentationSean Dague2008-04-071-1/+1
|
* * Nasty hack to reduce the incidence of spurious exceptions where a user ↵Justin Clarke Casey2008-04-073-5/+22
| | | | | | | | deletes a newly rezzed object before the persistence thread gets to it from its queue. * This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
* * Minor: log message correctionJustin Clarke Casey2008-04-071-1/+1
|
* * Okay you can put down your pitchforks - this patch should fix rezzing of ↵Justin Clarke Casey2008-04-073-54/+53
| | | | | | | | | | | items (with inventory) on Windows * Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation * Also, an xml exception no longer crahes the client session * Leaving in debugging lines in case there are further problems * Not yet tested on Linux, though I'm just about to.
* add some error messages for abuse of our IInventoryData interfaceSean Dague2008-04-071-6/+18
| | | | | | (i.e. using add to update, or update to add).
* Update svn properties.Jeff Ames2008-04-076-1065/+1065
|
* Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke2008-04-076-0/+1065
| | | | | | of search capability to OpenSim in the form of a configurable module.
* * I XmlIgnored the TaskInventory Property as a temporary measure. Taking ↵Teravus Ovares2008-04-072-1/+2
| | | | things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
* Remove some dead code.Jeff Ames2008-04-071-13/+0
|
* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-076-12/+349
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* Update svn properties.Jeff Ames2008-04-068-593/+593
|
* * Whoops, forgot to include all the new terrain file loaders and things.Adam Frisby2008-04-068-0/+593
| | | | | | | | | | * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader
* * Various terrain engine fixesAdam Frisby2008-04-069-89/+231
| | | | | | * Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.