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* Optionally, don't delete previously compiled scripts on startupOren Hurvitz2011-06-241-5/+14
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-06-241-0/+2
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| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-06-241-0/+2
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| | * RegionReady Module:BlueWall2011-06-241-0/+2
| | | | | | | | | | | | Add notification to neighbors when logins are enabled.
* | | Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)2011-06-242-6/+195
|/ / | | | | | | | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
* | minor: method documentationJustin Clark-Casey (justincc)2011-06-241-6/+8
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* | Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2011-06-245-72/+113
| | | | | | | | | | | | | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-06-167-10/+202
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| * | Add localID to physical object creation functions.Mic Bowman2011-06-155-5/+25
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| * | Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
| | | | | | | | | | | | prim. Thanks, MisterBlue
| * | Added an expiring cache for region information to theMic Bowman2011-06-152-2/+169
| | | | | | | | | | | | | | | | | | | | | | | | RemoteGridService connector. Timeout is currently set at five minutes. Negative results are not cached. The result is that operations like send an instant message do not have to go through the grid service every time.
* | | Added a couple of guards and warnings to the MapImage/MapImageServiceModule.Diva Canto2011-06-161-2/+12
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* | tweak messages. Make verbose inventory item save message give the item name ↵Justin Clark-Casey (justincc)2011-06-142-3/+5
| | | | | | | | as well as item id and asset id
* | Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto2011-06-131-22/+49
| | | | | | | | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-06-131-5/+7
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| * | match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
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* | | V2 map now working in grids too. WARNING: A few visible configuration ↵Diva Canto2011-06-134-44/+164
| | | | | | | | | | | | variables added in order for this to work. See .ini.example changes
* | | Same processing of the "/" in the MapImageService Cap as the one in the ↵Diva Canto2011-06-131-0/+6
| | | | | | | | | | | | login service.
* | | Added experimental new capability URL called MapImageService meant to work ↵Diva Canto2011-06-131-0/+119
|/ / | | | | | | with Kokua viewer if devs are willing to do it.
* | Add credit and link to SimianGrid project. Thanks, guys!Diva Canto2011-06-121-0/+4
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* | People are bound to forget the '/' at the end of MapTileURL, so let's ↵Diva Canto2011-06-121-0/+8
|/ | | | correct that from the inside.
* bit depth: 24!!! begeez! -- zoom levels work now.Diva Canto2011-06-122-4/+5
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* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-123-10/+15
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-129-8/+972
| | | | some issues with the zoom level -- TBD.
* A few more cleanups on the way to close ↵Diva Canto2011-06-111-11/+3
| | | | http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
* Only send AgentOnline to the client if the friendsOnline list has elements. ↵Diva Canto2011-06-112-2/+2
| | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
* Switched order of SQL statements in Friends migration -- resulted in the ↵Diva Canto2011-06-111-1/+1
| | | | wrong key
* Added a Sleep in between each site call, to slow the xml-rpc requests down.Diva Canto2011-06-101-37/+40
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* More tweaking on the UserAgentServiceConnector: add constructor that does ↵Diva Canto2011-06-102-14/+23
| | | | not do DNS lookup, and use that for friends notification.
* Decreased timeout of HG StatusNotification to 4secs. ↵Diva Canto2011-06-101-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=5516
* 3rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto2011-06-103-79/+71
| | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
* If the flotsam asset cache console command "fcache clear" is specified on ↵Justin Clark-Casey (justincc)2011-06-111-11/+26
| | | | its own, clear both memory and file caches
* Make the internal flotsam asset cache defaults match ↵Justin Clark-Casey (justincc)2011-06-111-29/+35
| | | | | | | | | config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
* When serializing objects, stop accidentally using the green text colour ↵Justin Clark-Casey (justincc)2011-06-101-1/+1
| | | | | | value for alpha This addresses http://opensimulator.org/mantis/view.php?id=5111
* Added missing "Old Guids=true" to ConnectionStringMakopoppo2011-06-102-2/+2
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* Save the sun's position in OARsOren Hurvitz2011-06-103-2/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-06-103-34/+64
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-06-103-2/+31
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| | * partial update for new mesh asset format - handle both old and new formats ↵dahlia2011-06-101-1/+5
| | | | | | | | | | | | for physics mesh
| * | New method for resetting the map on HG: do it only once upon changing grids, ↵Diva Canto2011-06-102-33/+59
| | | | | | | | | | | | and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
* | | minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2011-06-103-0/+17
| |/ |/| | | | | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
* | For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDBJustin Clark-Casey (justincc)2011-06-101-0/+16
| | | | | | | | | | | | | | | | Using MyISAM proves vastly faster for persisting scene objects. For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs. We don't use any of the transactional features of InnoDB. The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking. However, field reports say there is no noticeable difference.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-06-102-5/+5
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| * The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
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| * Change the name of the newest command to "show names" so that it doesn't ↵Diva Canto2011-06-091-2/+2
| | | | | | | | conflict with the existing "show users"
* | minor: add method doc to make it clear that click action is fired when the ↵Justin Clark-Casey (justincc)2011-06-101-1/+10
|/ | | | click action is changed, not when a prim is clicked
* Removing special casing on failures. This may also fix reports of this issue:Diva Canto2011-06-081-2/+4
| | | | 22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
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* Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵Diva Canto2011-06-082-37/+49
| | | | so that it never goes unnoticed again.
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵Diva Canto2011-06-081-5/+15
| | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.