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* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
| | | | | | * Added "terrain smooth" command * Added "terrain clip" command
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
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* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
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* * F32 Terrain load function written to support loading tiles from a larger ↵Adam Frisby2007-08-011-0/+42
| | | | heightmap.
* Commiting whitespace changes, as this used hard tabs instead of theSean Dague2007-08-011-15/+9
| | | | | 4 spaces found everywhere else.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-012-2/+12
| | | | to allow loading of single terrain files for multiple regions.
* factor out the common DeriveColor function just for good house keepingSean Dague2007-08-011-25/+18
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* * Applied issue#254 - startpingcheck should not be reliable if it's being ↵Adam Frisby2007-08-011-1/+3
| | | | resent anyway. (Thanks Babblefrog!)
* Little bit more work on AllNewSceneObjectPart2MW2007-08-019-1024/+1061
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* Assume White as a console color just means "default", and don't use it.Sean Dague2007-08-011-1/+3
| | | | | | | This helps reduce confusion for linux people that have white background terminals.
* * Workaround for Mono not correctly implementing the OperatingSystemVersion ↵Adam Frisby2007-08-011-2/+1
| | | | class.
* few small changes.MW2007-08-016-8/+37
| | | | | Updated libsl to latest version.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-0119-133/+578
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* remove Adam's work around, this shouldn't be needed any moreSean Dague2007-07-311-1/+1
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* * Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks ↵Adam Frisby2007-07-311-0/+5
| | | | DharmaVoyager!)
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-318-12/+84
| | | | | | where you could only login once with a given id in standalone mode.
* * Fixed a bug where the simulator could crash if the userserver was ↵Adam Frisby2007-07-301-8/+8
| | | | particularly busy.
* * Added GetLocalHost() to UtilAdam Frisby2007-07-302-1/+28
| | | | | * ExternalHostName supports "SYSTEMIP" again.
* mass update of files to have native line endingsSean Dague2007-07-3053-6255/+6255
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* added OnDisconnectUser event to required classesSean Dague2007-07-304-145/+150
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* * Raised ping timeout to 150 secondsAdam Frisby2007-07-291-2/+2
| | | | | * Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
* * Fixed an issue whereby DB4o was loading agents incorrectly (multiple ↵Adam Frisby2007-07-291-1/+1
| | | | logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-2911-204/+247
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Primitives no longer walk around while being rescaled.Adam Frisby2007-07-291-19/+0
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* * Experimental fix for random walking of resized prims.Adam Frisby2007-07-291-0/+5
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* * Fixed a potential div by zero with terrain commands.Adam Frisby2007-07-291-4/+17
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* * Switched back to NullStorage until crazy DB4o error is fixed.Adam Frisby2007-07-291-1/+1
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* Commit 1/2Adam Frisby2007-07-2910-20/+30
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Fixed an issue with Mono/UNIX filenames and DB4o storage engine.Adam Frisby2007-07-291-1/+1
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* * Assorted minor fixes (DB4o now properly commits saves on shutdown)Adam Frisby2007-07-291-1/+2
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* * Db4o Datastore is now the default.Adam Frisby2007-07-291-1/+1
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* * Highly experimental: Added DB4o DataStore support. Untested.Adam Frisby2007-07-291-7/+39
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* * OpenSim now performs compatibility checks at startup and warns the user if ↵Adam Frisby2007-07-291-1/+13
| | | | the Operating System or Platform version they are using is unsupported.
* * Added new compatibility functions to UtilAdam Frisby2007-07-291-0/+55
| | | | | | * IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0) * GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-292-35/+29
| | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
* * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)Adam Frisby2007-07-291-2/+10
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* * Added Babblefrog's SL launcher (thanks!)Adam Frisby2007-07-2911-0/+844
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* fixed the problem with other avatar's clothes being white.MW2007-07-281-0/+1
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* You should now see the correct Avatar for other users, including their ↵MW2007-07-285-12/+52
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-279-30/+130
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-278-9/+20
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* * Removing some housekeeping tagged elements.Adam Frisby2007-07-272-5/+13
| | | | | * 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
* More work on inventory and opensim library.MW2007-07-2610-348/+579
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-2620-202/+137
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-254-27/+63
| | | | into asset format and add that.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2535-4635/+4839
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* * Terrain now uses the older slower method again until the fast version can ↵Adam Frisby2007-07-251-1/+1
| | | | be fixed.
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-252-2/+11
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* * Assorted terrain fixesAdam Frisby2007-07-256-14/+176
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* * Several functions should now be more efficient with sending packets to the ↵Adam Frisby2007-07-241-3/+6
| | | | client (at the expense of some server CPU while editing)