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* * Fixed Culture-variant parsing of config optionslbsa712007-09-257-16/+44
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* More reorganizing of new SE. Added debug print of application exception.Tedd Hansen2007-09-255-5/+17
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* * Removed some more fields from CommunicationsLocallbsa712007-09-245-208/+196
| | | | | | * added OnLoginToRegion to CommunicationsLocal
* * Added time dilation property to SceneAdam Frisby2007-09-242-0/+8
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* * Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby2007-09-241-1/+1
| | | | numbers for the update call.
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-244-10/+10
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby2007-09-241-90/+158
| | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
* More structural changes to new SETedd Hansen2007-09-246-34/+61
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* Reorganized some filesTedd Hansen2007-09-248-33/+55
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* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-242-11/+11
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * Now login swallows WebException.Timeout; (thanks cfk!)lbsa712007-09-241-3/+18
| | | | | (we should really implement some nearby/default known-up algorithm here)
* * the worlds most insignificant commitlbsa712007-09-242-3/+2
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* * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)lbsa712007-09-241-3/+12
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-242-9/+7
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* * Now there's only one UserServicelbsa712007-09-241-4/+4
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* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-2422-202/+239
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Trying to streamline CommunicationsManagerlbsa712007-09-243-22/+17
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* * reorder and renamelbsa712007-09-242-24/+22
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-2418-178/+225
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* * Added TryGetAvatarByNamelbsa712007-09-243-6/+37
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* *** CHANGED CONFIG BEHAVIOUR ***lbsa712007-09-244-56/+47
| | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-243-3/+4
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* * Renamed methods on IUserDatalbsa712007-09-247-84/+92
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* * minor renameslbsa712007-09-241-10/+10
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-247-37/+29
| | | | IUserServices (instead of stubs)
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-239-125/+16
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* fix to do hollow prims correctly. Reported fromSean Dague2007-09-221-1/+1
| | | | | | | http://bug.opensecondlife.org/view.php?id=394
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-2211-18/+461
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * There. I think this concludes todays work on moving stuff to Broadcast()lbsa712007-09-211-2/+2
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* * Slowly but surely working my way towards Regionality...lbsa712007-09-213-44/+44
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-212-9/+5
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* * Continued work on Region layerlbsa712007-09-215-45/+59
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
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* * Removed unused LandRenegerated flaglbsa712007-09-213-26/+2
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* * First example of moving stuff to a Region layerlbsa712007-09-218-65/+77
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-2116-187/+151
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-213-5/+29
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* * Removed Unused 'Entity' superclasslbsa712007-09-212-114/+71
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* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-2013-96/+95
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* * Some more presence refactoringlbsa712007-09-206-470/+470
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-2010-84/+79
| | | | | * Refactored to prepare for some serious restructuring
* * moved SceneManager to RegionApplicationBaselbsa712007-09-206-25/+49
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-204-26/+19
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* * Added TryGetAvatar to SceneManagerlbsa712007-09-204-458/+489
| | | | | * Refactored some names for clarity
* * A feeble attempt at adding Grid db support to SQLite, just adding some ↵lbsa712007-09-192-3/+69
| | | | code based on User db. Nothing hot-wired though.
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-196-75/+39
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Deleted unused RegionManager.cslbsa712007-09-192-6/+0
| | | | | * Deleted unused ModuleAPIMethod's
* * 'Use format string' ftwlbsa712007-09-191-131/+132
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