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| * refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
| * refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
| * fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
| * refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
| * Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)2011-07-301-26/+24
| * correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)2011-07-301-1/+1
| * Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)2011-07-301-1/+27
| * Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2011-07-292-0/+6
| * For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)2011-07-291-5/+10
| * When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)2011-07-291-0/+5
| * Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
| * fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
| * refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
| * refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
| * refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
| * When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
| * Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
| * Fix LLTextBox to work with the updated libOMVMelanie2011-07-237-7/+14
| * Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-237-37/+50
| * Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-1/+1
| * For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)2011-07-232-9/+6
| * Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-235-7/+26
| * Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-235-33/+29
| * Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-235-29/+33
| * Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* | BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-054-213/+316
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
* | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
* | Merge branch 'master' into bulletsimMic Bowman2011-07-226-41/+95
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| * Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-211-14/+0
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| * | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
| * | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
| * | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
* | | Merge branch 'master' into bulletsimDan Lake2011-07-2047-799/+1417
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| * | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
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| * Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| * Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| * refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| * rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
| * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34