| Commit message (Collapse) | Author | Age | Files | Lines |
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Another change: removed the second call to userManager.AddUser(). UserManagementModule won't modify an existing record.
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Robust now tells viewers what the maximum number of groups is. Viewers show this limit to the users, and enforce it.
The default is 42, which is what viewers had assumed was the maximum number before this update.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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initialization race conditions reported in Mantis 6792.
When a region is initializing it seems that the prim initialization code
can be interrupted part way through then taints are processed for
prims that are not completely there.
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
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E.g., instead of "first.last @grid.example.com", the name is now "first.last @grid.example.com:8002"
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The migration file had a version 2 migration defined twice and
therefore the LastSeen field most likely never was defined in the
presence file. This migration adds the field and migrates the table to
version 4.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true
There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for.
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Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:
(1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!)
(2) importing assets via OAR and IAR
Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657.
Virus!
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what implementers need to provide publicly. This is used by 3rd-party addons such as Wifi.
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profiles
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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for UserProfiles and adding double precision to PGSQL Manager
PGSQL migrations for IM_Store, UserProfiles, removal of casting
exception for UserProfiles and adding double precision to PGSQL Manager.
Fixes the Offline IM to Email toggle and prepares for fixing Offline
IM.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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This fixes http://opensimulator.org/mantis/view.php?id=7661
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Update PGSQL groups handler to accept search queries from the viewer.
Fixed malformed query strings.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
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it's bare.
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requests for the same region are handled simultaneously
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This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
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This code is in the XNA module so it does not affect the normal
Bullet configuration .
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v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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unsigned int. PGSQL has no unsigned types, changing to bigint.
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against secondary instances registering duplicate console commands Also prevents multiple instances each starting a writer thread which will cause major file access exceptions as they fight over the contents of the spool directory.
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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The whitespace in this file was fubared recently
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connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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used. Will NOT compile.
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Gavin
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Mostly code left over from things that are not done that way anymore.
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exception PGSQL
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when using PGSQL.
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.gitignore | 1 +
OpenSim/Services/LLLoginService/LLLoginService.cs | 32 +++++++++++++++--------
1 files changed, 22 insertions(+), 11 deletions(-)
Signed-off-by: Diva Canto <diva@metaverseink.com>
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is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>
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