| Commit message (Collapse) | Author | Age | Files | Lines |
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original target id.
Fixes Mantis #2861
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OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator.
* minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
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* I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
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Server will return the response as if it was a binary file pending discussion on the [opensim-dev] mailing list to be initiated by dmiles.
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* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
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llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.
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llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
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* Simplify since the land is never null
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* This should make saving large OARs a somewhat better experience
* However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved
* This patch also removes lots of archive writing spam that crept in
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to the client thread crashing if uncaught.
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run with both -hypergrid=true and -background=true command line arguments. As these two don't work together as they initialise different root OpenSim classes. I was going to change it back to the old behaviour where in that usecase it would just startup in the background but without hyerpgrid enabled. But think its better to give a error about this and then exit, so the user knows to change their settings. Rather than later wondering why hypergrid isn't working.
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* Among other messages, a log entry is posted for every 50 assets added to the archive
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when the tree root command is executes without another verb following it.
Fixes Mantis #3258
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(which is used in other contexts)
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object
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fields with the LLUtil function that prevents the max string size from being breached
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method static to get past the build errors. Mikem really needs to check this change over to see its the right approach for what he wanted.
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Casting from base class to inherited class is a no-no, and we must
preserve the folder type when moving folders, otherwise it gets set to a
Texture folder (type 0).
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The order of deserialization needed to be changed. Also corrected a bug
that caused no inventory items to be returned on login.
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This doesn't mean they all work as expected, though. More changes to
come as testing unveils bugs.
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Also the first inventory storage methods are implemented.
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Changes to IWindModule interface: Change from assuming a single array of
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from
llWind() to the Wind Module itself.
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fixes llSetLinkPrimitiveParams() - PRIM_ROTATION rotates the prim
containing the script, rather than the specified child prim
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Corrects the incomplete implementation of llXorBase64StringsCorrect()
so that it returns the proper reversible result.
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* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
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Engine API.
* It's lag-tacular! :D
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* Please don't use this yet, it represents a very heavy security risk if you enable it.
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removed on the last commit
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identical names
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Disabled - edit code to load.
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* Not actually tested yet though existing code which doesn't require long file names looks fine
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it from OpenSim.Client.Linden to OpenSim.Framework.
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There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
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