| Commit message (Collapse) | Author | Age | Files | Lines |
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* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
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the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
* Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
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Patch to remove commented NotImpemented calls from within implemented script functions
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breaks compatibility on grid ops because native serialization is
used here.
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* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll
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ansgar and i have done a bit of clean up for the "create user" and "create
region" XmlRpc methods in RemoteController (contributed earlier by ansgar),
this add a bit of consistency checking, more error checking and also
documentation of the expected XmlRpc parameters.
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XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay.
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'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
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* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
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where other data storage assemblies are.
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need to work out auto table creation in a reasonable way. Tommorrow
I'll work on getting the NHibernate bits in place to be able to put this
into the main tree.
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* Also adds more temporary debugging goo in case the fix didn't work
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* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
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isn't useable yet
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* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
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Fixe for Mantis 821
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prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone. Once this does *something* I'll add it into the
main build. However it seemed like a good idea to commit work
as I go for people interested in it.
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critical section
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were implicitly included before). Everything builds again.
Now off to testing.
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/ dir structure. This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
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investigate mantis 854
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* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
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terrain as default seems better than the messed up terrain I was getting.
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needs to be updated still.
* Adding some XMPP stuff that's incomplete.
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adding a new inventory instead
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* Shift copied prims should now keep the script in both prims over region startups
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to spin off into a seemingly infinite loop.
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the console would not cause the terrain to be saved to the Scene. (Mantis #845)
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* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
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create new inventory folders
* This mirrors the grid behaviour
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rather than having them disappear off into the ether
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if the avatar has never logged in before
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* Take copy now actually takes a copy into inventory rather than the original
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