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* * Added some userserver glue for communications with the message server Teravus Ovares2008-01-066-75/+330
* Set svn:eol-style.Jeff Ames2008-01-062-277/+277
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-064-83/+116
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-063-31/+97
* Persistent prim inventory phase 3. Now retrieving prim item data from persis...Justin Clarke Casey2008-01-052-28/+77
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-052-4/+7
* * Re-enabling parcel prim count updates, as it doesn't cause errors on the co...Teravus Ovares2008-01-051-2/+2
* Dah, don't try and commit the primitems table if we're not running with prim ...Justin Clarke Casey2008-01-051-1/+37
* Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)Brian McBee2008-01-051-1/+1
* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-052-20/+22
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...Justin Clarke Casey2008-01-051-6/+129
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
* Removed ModuleName because its like that and thats the way it is (according t...Tedd Hansen2008-01-054-11/+0
* Implicit interface definitions (maybe Mono won't crash?)Tedd Hansen2008-01-052-2/+2
* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-054-9/+13
* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-0510-418/+251
* Added errorhandler+tip that grid server might not be running on grid registra...Tedd Hansen2008-01-051-4/+12
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-057-6/+437
* * Added shell Messaging Server. Don't run the MessagingServer yet or you mig...Teravus Ovares2008-01-051-0/+226
* * Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares2008-01-051-2/+2
* And another log-instead-of-crash... when creating user fails.Tedd Hansen2008-01-051-3/+19
* Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen2008-01-051-8/+49
* * possibly the least significant commit so far into 2008lbsa712008-01-041-1/+1
* *Added ability to skip any use of the console when configuring and assume def...mingchen2008-01-0412-20/+22
* * Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares2008-01-041-1/+8
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-047-33/+138
* * Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares2008-01-041-2/+3
* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-032-1/+7
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-032-7/+14
* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
* * Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa712008-01-033-5/+34
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
* Packet recycling has been temporarily disabled to avoid the performance probl...Johan Berntsson2008-01-031-0/+5
* Reduce maximum number of items in an inventory packet to approximate Linden s...Justin Clarke Casey2008-01-031-3/+3
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-038-80/+77
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-023-29/+142
* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...Tedd Hansen2008-01-024-5/+8
* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...lbsa712008-01-021-1/+2
* * Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares2008-01-024-5/+349
* * Trying to address TextureSender issueslbsa712008-01-026-78/+91
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-024-12/+18
* * Added using as per mail to see if that does anything for Ursulas build issu...lbsa712008-01-021-0/+1
* * Fixed an issue where the RegionFlags and SimAccess settings were being save...Teravus Ovares2008-01-021-2/+2
* * Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2008-01-024-7/+14