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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-093-39/+45
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| | * | BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-082-8/+12
| | | | | | | | | | | | | | | | Fix problem of vehicles going crazy when backing up.
| | * | minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)2013-01-091-1/+1
| | | | | | | | | | | | | | | | match other scripts commands (and it's own short help text)
| | * | minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-091-30/+32
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| * | | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | | | | | | | | | | | | | This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e.
| * | | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| |/ / | | | | | | | | | This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f.
| * | Fix sequence id fr default animMelanie2013-01-081-1/+1
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| * | Prevent empty Anim PacksMelanie2013-01-081-0/+12
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| * | Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-2/+20
| | | | | | | | | | | | work.
| * | BulletSim: improve vehicle angular banking and deflection computation. ↵Robert Adams2013-01-071-19/+18
| | | | | | | | | | | | Rotate angular correction forces to be world relative rather than vehicle relative.
| * | BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It looks like BulletSim and ODE rely on penetration correction to cause the avatar to move up and thus allowing walking up stairs. Object penetration was minimized for walking and flying (so one doesn't go through walls) and this stopped stairs from working. This commit introduces avatar movement code to check for collisions at the feet while walking and attempts to raise the avatar for the steps. Not yet perfect but movement is better.
| * | BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
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| * | BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
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| * | BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
| | | | | | | | | | | | | | | Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
* | | Merge branch 'avination' into careminsterMelanie2013-01-1015-122/+609
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | | Change IsRoot to use ReferenceEquals to prevent operator == messinessMelanie2013-01-091-1/+1
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| * | fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov2013-01-091-1/+27
| | | | | | | | | | | | LSL_api to avoid side effects for now
| * | stop endless loop in lGetLinkPrimitiveParamsUbitUmarov2013-01-091-0/+2
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| * | Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie2013-01-091-1/+1
| | | | | | | | | | | | issue.
| * | Merge branch 'teravuswork' into avinationMelanie2013-01-091-2/+8
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| | * | * ubit pointed out another place where that check needed to be updated and I ↵teravus2013-01-011-6/+3
| | | | | | | | | | | | | | | | normalized it.
| | * | * This is actually the fix described the last commit.. I had commented it ↵teravus2013-01-011-1/+1
| | | | | | | | | | | | | | | | out to see if the problem had affected all attachments or just HUD attachments.
| | * | * Fixes the attachment scripted rotation bug. The problem is the code was ↵teravus2013-01-011-2/+11
| | | | | | | | | | | | | | | | relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
| | * | Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-013-16/+16
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| * | | | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
| | | | | | | | | | | | | | | | | | | | This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841.
| * | | | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
| | | | | | | | | | | | | | | | | | | | This reverts commit 8f37f2ca7edd408f30165fef9817375a9813ce90.
| * | | | Fix sequence id fr default animMelanie2013-01-081-1/+1
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| * | | | Prevent empty Anim PacksMelanie2013-01-081-0/+12
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| * | | | Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-0/+19
| | | | | | | | | | | | | | | | | | | | work.
| * | | | Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
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| * | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-088-34/+439
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| | * | | | also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | it
| | * | | | Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie2013-01-081-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
| | * | | | Merge branch 'teravuswork' into avinationMelanie2013-01-082-46/+111
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| | | * | | * Fixed a bug that replayed old cached appearance when changing outfitsteravus2012-12-312-46/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
| | * | | | Merge branch 'ubitwork' into avinationMelanie2013-01-082-57/+90
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| | * | | | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | |_|/ / | | |/| | | | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| | * | | | Merge branch 'ubitwork' into avinationMelanie2013-01-073-16/+16
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| | * | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-297-34/+372
| | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| | |_|/ / | |/| | | | | | | | | | | | | crashes login on some viewers.
| * | | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
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| * | | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
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| * | | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-082-61/+88
| | |/ / | |/| | | | | | | | | | * prim edges due to camera lag
| * | | also exclude landUbitUmarov2013-01-071-3/+3
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| * | | exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
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| * | | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
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| * | | don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
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* | | Merge branch 'avination' into careminsterMelanie2013-01-0620-456/+1120
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| * | bug fix, cleanup...UbitUmarov2013-01-033-38/+34
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| * | check land permitions on sit target for unscripted sitsUbitUmarov2013-01-033-0/+31
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