aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* * Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey2008-02-205-20/+22
| | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
* div+Tedd Hansen2008-02-202-1/+14
| | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
* * Found the land bug, yayTeravus Ovares2008-02-202-5/+17
|
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound ↵Justin Clarke Casey2008-02-202-14/+16
| | | | (my own bug)
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-202-48/+73
| | | | | | * Add documentation to AssetCache
* Minor cleanup.Jeff Ames2008-02-20206-445/+345
|
* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-202-3/+4
|
* * Fixed a long standing race condition in physics events. Could this be ↵Teravus Ovares2008-02-201-3/+3
| | | | the source of the null on multicast_void: error?
* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-203-24/+41
|
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-206-33/+91
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* llSetTimerEvent was setting seconds as milliseconds causing major problems ↵Tedd Hansen2008-02-202-2/+2
| | | | in timed scripts...
* * re-enabled AssetNotFound codelbsa712008-02-202-92/+96
| | | | | | * turned script asset fetching asynchronous
* Fixed big bug in AgentAssetTransactions, now don't seem to be getting any ↵MW2008-02-201-4/+4
| | | | AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
* some changes to the initialising of AgentAssetTransactionModule to see if ↵MW2008-02-201-9/+23
| | | | they help with the xfer/grey avatar problems.
* * just added a readonly and a commentlbsa712008-02-202-2/+2
|
* small changeMW2008-02-201-0/+11
|
* * Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares2008-02-204-15/+303
| | | | Groups Module, made it shared to save on threads.
* * Fixed xml loading bug (the xml was scheduled for update before added to a ↵lbsa712008-02-204-75/+104
| | | | | | | | scene) * Fixed ClickAction situation on the same note (properties shouldn't cause big changes) * Added some more debug output to AssetCache
* * Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.lbsa712008-02-201-1/+17
| | | | | (There are actually other non-content requests too, but I didn't know what we wanted to do with them)
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-205-10/+78
| | | | | | * Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
* * Made a quickupdate method to run through only entities that have scheduled ↵Teravus Ovares2008-02-204-1/+55
| | | | | | | | | themselves for updates looking for changes. This runs 10 times a second. * Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second. This method runs through *all* of the entities can calls the virtual update(). * Documented some of the code in the scene.Update method.
* Doc correctionJustin Clarke Casey2008-02-191-1/+1
|
* * Add documentationJustin Clarke Casey2008-02-193-16/+112
| | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
* Putting in eyecatcher lines on OpenSim start as we had previously. This ↵Justin Clarke Casey2008-02-191-1/+5
| | | | makes it easier to pick out a restart of OpenSim in an appended log file
* Remove "Loading inventory" messages from item inventory loadsJustin Clarke Casey2008-02-193-15/+15
|
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-02-1910-197/+576
| | | | | | | | This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
* * Adds limited support for each hollow type for the supported prim., Cube ↵Teravus Ovares2008-02-191-124/+192
| | | | | | | with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc. * More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-199-7/+28
| | | | threads so it will be easier to debug.
* *rawfile fix.Teravus Ovares2008-02-191-1/+1
|
* * This patch adds Prism support to the Meshmerizer. Prism is one of the ↵Teravus Ovares2008-02-192-1/+211
| | | | object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
* * Committing Ahzz's patch number 620.Teravus Ovares2008-02-191-135/+177
| | | | | | | * Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com * Provides missing inventory table locks in SQLite.
* A bit more prominent sign of start up completion :-) thanks HashBox for the ↵Dalien Talbot2008-02-181-0/+15
| | | | ASCII!
* Committing ahzz's patch #619 - Description:Teravus Ovares2008-02-182-19/+48
| | | | | | | | Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
* * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ↵Teravus Ovares2008-02-181-3/+9
| | | | was trying to set the height of avatar to 127m, which you can imagine is a bit /wrong\
* * Output XmlRpc error message if user server gets a fault response from the ↵Justin Clarke Casey2008-02-183-9/+21
| | | | | | | | | region server on login * This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do) * We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
* * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2008-02-182-9/+65
| | | | | * Trapped a few more into little self contained boxes with padlocks on them.
* * Make RegionProfileData.RequestSimProfileData staticJustin Clarke Casey2008-02-184-13/+28
| | | | | | * Minor documentation bits
* * Since default loglevel is debug, I'm commenting out the resending x packet ↵Teravus Ovares2008-02-181-2/+2
| | | | lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
* * Putting the resending x packet into debug mode only. Set your loglevel ↵Teravus Ovares2008-02-181-1/+1
| | | | to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
* * Do not allow a user to be created if one with the same name already existsJustin Clarke Casey2008-02-185-43/+69
|
* a new attempt at converting to the right typesSean Dague2008-02-181-1/+1
|
* Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague2008-02-181-1/+1
| | | | | | should actually all be uints, but this will hopefully let people log in again.
* * Allow create user on standalone even if authentication is off, in case the ↵Justin Clarke Casey2008-02-181-9/+3
| | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601
* More exception checks and crash hintsTedd Hansen2008-02-186-17/+38
| | | | | If no scriptengine is specified then don't try to load any.
* bring back some script engine debugging, hoping this will help track down ↵Sean Dague2008-02-183-18/+18
| | | | the randoms segfaults
* Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2008-02-185-0/+50
| | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
* Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵MW2008-02-181-2/+2
| | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die]
* * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares2008-02-182-34/+58
| | | | fix to the b*stard Sakai issue.
* * Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares2008-02-182-8/+72
| | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-185-0/+79
| | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.