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* Having a commit fail... this fixes a typo in the previous commit(s?)John Hurliman2009-10-251-1/+1
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* Minor tweaks to get OpenSim compiling against both the current libomv and ↵John Hurliman2009-10-253-2/+4
| | | | the upcoming 0.8.0
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-2510-145/+153
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* * Changed various modules to not initialize timers unless the module is ↵John Hurliman2009-10-237-31/+41
| | | | | | initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary * Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
* * Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ↵John Hurliman2009-10-231-1/+11
| | | | delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-236-24/+39
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-231-2/+3
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| * Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵dslake2009-10-231-2/+3
| | | | | | | | Inconsistent locking of ODE tainted prims
* | Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been ↵John Hurliman2009-10-232-13/+28
|/ | | | removed and several new parameters have been added to [ClientStack.LindenUDP]
* Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
* Fix a glitch in a ROBUST messageMelanie2009-10-231-1/+1
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* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-233-3/+78
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| * Implemented a "FrontBack" prioritizer, using distance plus the plane ↵John Hurliman2009-10-233-3/+78
| | | | | | | | equation to give double weight to prims/avatars in front of you
* | Adding the presence service skeletonMelanie2009-10-233-0/+192
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* Uncommented the resend log line so the previous commit can be seen in actionJohn Hurliman2009-10-231-1/+1
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* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-232-1/+4
| | | | * Implemented section 5.5, exponential backoff of the RTO after a resend
* Commented out noisy debugging about resent packets (normal) and agents ↵John Hurliman2009-10-232-3/+3
| | | | setting throttles (normal)
* Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2009-10-2313-284/+308
| | | | avoiding locking and copying the list each time it is accessed
* * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵Teravus Ovares (Dan Olivares)2009-10-222-26/+28
| | | | consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
* * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue ↵John Hurliman2009-10-222-23/+23
| | | | | | which is right * Fix WorldMapModule.process() to not trip the watchdog timer
* Forgot to hit save in the last commitJohn Hurliman2009-10-221-1/+1
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* * Sending (position - hipoffset) instead of positionJohn Hurliman2009-10-221-5/+2
| | | | * Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!)
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-221-0/+8
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| * Commented out instrumentation in ODEPrim.csKittoFlora2009-10-221-0/+8
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* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-2217-120/+306
|/ | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-2212-743/+1462
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| * Correct version number after mergeMelanie2009-10-221-2/+2
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| * Merge branch 'vehicles'Melanie2009-10-2213-741/+1456
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| | * Merge branch 'master' into vehiclesMelanie2009-10-22150-9910/+3402
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| | * \ Merge branch 'master' into vehiclesMelanie2009-10-1923-76/+212
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| | * \ \ Merge branch 'master' into vehiclesMelanie2009-10-156-22/+27
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| | * \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-1556-1815/+1989
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| | * \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-128-86/+849
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| | * \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-1213-51/+657
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| | * \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-0855-4900/+3424
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| | * | | | | | | | Correct a build break caused by an optimization in trunkMelanie2009-10-071-1/+1
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| | * | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-0620-133/+249
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| | * | | | | | | | | Make sure that keys exist in arrays before trying to access them.Michael Cortez2009-10-051-3/+9
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| | * | | | | | | | | Ensure the specified imSessionID exists in the DroppedSession collection ↵Michael Cortez2009-10-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | before attempting to access it.
| | * | | | | | | | | Adapt to renamed members in landObjectMelanie2009-10-051-10/+10
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| | * | | | | | | | | MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy upunknown2009-10-055-1456/+1776
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| | * | | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-054-69/+124
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| | * | | | | | | | | | Fix build breakMelanie2009-10-051-1/+1
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| | * | | | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-0560-1804/+1769
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| | * \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-0227-1402/+814
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| | * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into vehiclesMelanie2009-10-0233-450/+647
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| | * | | | | | | | | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-026-46/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
| | * | | | | | | | | | | | | Fix a merge conflictMelanie2009-10-011-1/+1
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| | * | | | | | | | | | | | | Merge branch 'master' into vehiclesMelanie2009-10-01294-5286/+2849
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| | * \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'vehicles' of ssh://opensim@tor.k-grid.com/home/opensim/opensim ↵Melanie2009-09-3012-751/+1468
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into vehicles