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* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-052-20/+22
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵Justin Clarke Casey2008-01-051-6/+129
| | | | | | | | experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
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* Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2008-01-054-11/+0
| | | | to Mono)
* Implicit interface definitions (maybe Mono won't crash?)Tedd Hansen2008-01-052-2/+2
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* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-054-9/+13
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* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-0510-418/+251
| | | | | Some debug info for startup added to find bugs. ++
* Added errorhandler+tip that grid server might not be running on grid ↵Tedd Hansen2008-01-051-4/+12
| | | | registration failure on opensim startup.
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-057-6/+437
| | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
* * Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares2008-01-051-0/+226
| | | | might end up with problems later.
* * Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares2008-01-051-2/+2
| | | | | * Border crossings within the same opensim instance seem better.
* And another log-instead-of-crash... when creating user fails.Tedd Hansen2008-01-051-3/+19
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* Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen2008-01-051-8/+49
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* * possibly the least significant commit so far into 2008lbsa712008-01-041-1/+1
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* *Added ability to skip any use of the console when configuring and assume ↵mingchen2008-01-0412-20/+22
| | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information
* * Fixed situation where sometimes your avatar tries to land and gets 'put' ↵Teravus Ovares2008-01-041-1/+8
| | | | 80 meters into the air immediately.
* * Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares2008-01-047-33/+138
| | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
* * Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares2008-01-041-2/+3
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* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-032-1/+7
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* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-032-7/+14
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* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
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* * Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa712008-01-033-5/+34
| | | | leaving region.
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
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* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
| | | | | * fixed Cancel bug
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
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* Packet recycling has been temporarily disabled to avoid the performance ↵Johan Berntsson2008-01-031-0/+5
| | | | problems reported in Mantis 281
* Reduce maximum number of items in an inventory packet to approximate Linden ↵Justin Clarke Casey2008-01-031-3/+3
| | | | servers count, to see if this solves Ursula's inventory problem
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
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* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson2008-01-038-80/+77
| | | | code. Let me know by IRC if there are other problems
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
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* * Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares2008-01-023-29/+142
| | | | | | | | | using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
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* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-024-5/+8
| | | | | | | specified in config. ScriptServer will still not start!
* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too ↵lbsa712008-01-021-1/+2
| | | | | | | small buffer. The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
* * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares2008-01-024-5/+349
| | | | | | | | estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
* * Trying to address TextureSender issueslbsa712008-01-026-78/+91
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-024-12/+18
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* * Added using as per mail to see if that does anything for Ursulas build ↵lbsa712008-01-021-0/+1
| | | | issues. Thanks Ursula!
* * Fixed an issue where the RegionFlags and SimAccess settings were being ↵Teravus Ovares2008-01-021-2/+2
| | | | saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
* * Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares2008-01-024-7/+14
| | | | the person who sent the request, or (hippos) if it can't find it.
* * Updates UserServer Teravus Ovares2008-01-025-8/+277
| | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
* Fixed nant compile problemTedd Hansen2008-01-011-8/+17
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* Trying to fix nant compile errorTedd Hansen2008-01-011-327/+318
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* Temp removed new data types patch from Mantis #272, causing compile problems ↵Tedd Hansen2008-01-011-336/+337
| | | | (nant)
* Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen2008-01-011-306/+330
| | | | because of dependencies. Made some changes to new LSLString.
* Adrianas 0000272 -- I think we need to implement standard ↵Tedd Hansen2008-01-011-0/+304
| | | | string/integer/float functions too.
* Fixed string issue in compilerTedd Hansen2008-01-012-35/+49
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* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-0116-47/+586
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-313-86/+122
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml