| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
section.
|
|\ |
|
| |
| |
| |
| | |
messages
|
| |
| |
| |
| | |
been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
|
| |
| |
| |
| | |
using the async call but waiting for completion anyway!
|
| |
| |
| |
| |
| |
| | |
As far as I know, this was only used by the IBM Rest modules, much of which has been commented out for a very long time now. Other similar code uses HTTP or stream handlers instead.
So commenting this out to reduce code complexity and the need to make this facility consistent with the others where it may not be used anyway.
If this facility is actually being used then please notify me or uncomment it if you are core.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
this was already being done for outgoing HTTP requests.
This allows us to associate debug logging messages with the right request.
It also allows us to put a request number on 'long request' logging even if other debug logging is not enabled, which gives us some idea of whether every request is suffering this problem or only some.
This is a separate internal number not associated with any incoming number in the opensim-request-id header, this will be clarified when logging of this incoming request number is re-enabled.
This commit also adds port number to HTTP IN logging to allow us to distinguish between different request numbers on different ports.
|
| | |
|
| | |
|
|/
|
|
| |
it can be used by both the HG Asset Service and the simulator. Also renamed the config vars to something more intuitive
|
|\ |
|
| |
| |
| |
| |
| |
| |
| | |
request took.
This is only printed if debug http level >= 4 and the request didn't take more than the time considered 'long', in which case the existing log message is printed.
This displaces the previous log levels 4 and 5 which are now 5 and 6 respectively.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
WebUtil.
This is for debugging purposes.
This is controlled via the "debug http" command which can already log incoming requests.
This now gains a mandatory parameter of in, out or all to control what is logged.
Log messages are also shortened and labelled and HTTP IN or HTTP OUT to be consistent with existing UDP PACKET IN and PACKET OUT messages.
|
| |
| |
| |
| |
| |
| |
| | |
IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
|
|/
|
|
| |
types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
|
|
|
|
|
|
| |
GridConnectorsTests and ArchiverTests.
Remove unrelated compile warning from AttachmentsModuleTests.
|
|
|
|
| |
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
|
|
|
|
|
|
| |
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.
Please update your OpenSim.ini and Regions.ini to reflect these changes.
|
| |
|
|
|
|
|
|
| |
IScriptModuleComms.LookupModConstant
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
| |
region module automatically
|
|
|
|
| |
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
|
| |
|
|\ |
|
| | |
|
| |
| |
| |
| | |
children.
|
| | |
|
| | |
|
| |
| |
| |
| | |
setting. There is no reason these should be using the simulation time interval for parameter calculation.
|
| |
| |
| |
| |
| | |
Fix collision code to properly sense mega-region children regions as terrain.
When setting an object physical, reset all the physical properties (friction, ...).
|
| |
| |
| |
| | |
center of mass
|
| |
| |
| |
| | |
Reset center of mass on an object when going dynamic.
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Many changes to BSDynamic for readability and commentary.
Linkset hacking for vehicles: don't over mass the root prim.
Add parameter for link constraint solver iterations.
Correct uses of timestep in timescale calculations for vehicles.
Reorganize code/logic for making objects static and dynamic for readability
and use of API2.
Changed most calls in BSPrim to use API2 calls (the new way).
Avatars do not generate default Bullet collision events but do call up
to the simulator for every avatar. Reduces overhead.
Objects added to collision list only if they are processing collisions.
Reduces overhead especially for large numbers of avatars.
Generalize call for water height to GetWaterHeightAtXYZ().
Catch and correct exception getting terrain height when out of bounds.
Correct race condition in Terrain Manager where creation wasn't at taint-time.
Add API calls for constructing compound shapes.
Move NeedsMeshing() logic into object class.
Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
|
| |
| |
| |
| |
| |
| |
| | |
temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
|
| |
| |
| |
| |
| |
| |
| |
| | |
before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
|
| |
| |
| |
| | |
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
|
| |
| |
| |
| |
| |
| | |
(present as column PrincipalID) parameters in the Avatars table.
These are used to invoke avatar service calls but are not in themselves persistable avatar data.
|
|/
|
|
| |
avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
|
|\ |
|