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* Add a new experimental implementation of PGSQL FSAssetsTomTheDragon2017-11-032-0/+330
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8258: also limit mesh basic shape torus hole sizeY on (some) ↵UbitUmarov2017-10-301-0/+3
| | | | existent objects.
* mantis 8258: change Mesh basic shape pathScaleY in case of TorusUbitUmarov2017-10-301-0/+2
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* Corrected name of function in call to CheckThreatLevel.Kevin Cozens2017-10-261-1/+1
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* Whitespace cleanup.Kevin Cozens2017-10-261-19/+19
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* mantis 8253: try to recover information about takecontrols pass=false ↵UbitUmarov2017-10-251-22/+40
| | | | controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
* add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov2017-10-153-1/+23
| | | | osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
* Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beatRobert Adams2017-10-131-4/+7
|\ | | | | | | me to the repository).
| * mantis 8249: give better data to llDetectedGrabUbitUmarov2017-10-131-4/+7
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* | BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2017-10-132-4/+13
|/ | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.
* remove a dead line of codeUbitUmarov2017-10-061-1/+1
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* mantis 8246: don't allow 'delete object name' to delete attachments, but ↵UbitUmarov2017-10-061-9/+12
| | | | allow delete object id, with confirmation
* bug fix: add missing stub for osSetInertiaUbitUmarov2017-10-012-0/+6
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* bug fix: Of course i had to pick a wrong number for profileBeginUbitUmarov2017-09-162-2/+2
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* double request.ReadWriteTimeoutUbitUmarov2017-09-161-2/+2
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* bug fix. Increase the values of profileHollow and profileBegin used to match ↵UbitUmarov2017-09-162-7/+19
| | | | pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
* BulletSim: Merge branch 'BulletSim2017'Robert Adams2017-09-0512-86/+414
|\ | | | | | | Adds raycast using Bullet physics engine.
| * BulletSim: add raycast filteringRobert Adams2017-09-051-3/+35
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| * BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-038-128/+137
| | | | | | | | filtering.
| * BulletSim: modify taint processing which use locks.Robert Adams2017-09-025-27/+62
| |\ | | | | | | | | | (Merge branch 'bullettaint' into bulletcast)
| | * BulletSim: add clock and change logic for taint processing a littleRobert Adams2017-08-285-27/+62
| | | | | | | | | | | | | | | so taints check if they are not in simulation time and execute immediately if not.
| * | BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-028-0/+252
| | | | | | | | | | | | work.
* | | Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
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* | fix cache.cs (used on parcels info)UbitUmarov2017-08-291-10/+14
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* | in some cases ll TPVs can only see avatar rotations around Z or camera ↵UbitUmarov2017-08-251-0/+13
| | | | | | | | misbehaves
* | change camera view constraint. we need to do it a lot more :(UbitUmarov2017-08-251-50/+40
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* frozen avatars should not do local teleports. Possible none should not be ↵UbitUmarov2017-08-241-3/+13
| | | | allowed, but that may be abusive
* change a few more parcel eject code pathsUbitUmarov2017-08-243-3/+3
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* add missing file. Also in last commit comment the flag was relative to ↵UbitUmarov2017-08-241-2/+16
| | | | (un)freeze no t(un)eject
* (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵UbitUmarov2017-08-241-3/+3
| | | | not check landing point (telehubs) on eject.
* mantis 8233: media changes flag object updated in region dbUbitUmarov2017-08-221-0/+3
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* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-192-58/+74
| | | | llSetTargetOmega where skiped
* Make VERSION_FLAVOUR public too, per request. I question the practice of ↵Diva Canto2017-08-171-1/+1
| | | | insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
* fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov2017-08-161-14/+9
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* Merge branch 'master' into BulletSim2017Robert Adams2017-08-151-12/+20
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| * Refactor archive loading to optionally start script engine after loading.Robert Adams2017-08-141-12/+20
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* | BulletSim: remove chatty debug message.Robert Adams2017-08-141-2/+2
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* | BUlletSim: return better terrain height inRobert Adams2017-08-141-4/+20
|/ | | | | | | | BSTerrainHeightMap.GetTerrainHeightAtXYZ(). Partial fix for Mantis 8011. Problem is that computed terrain height is different than mesh height in the physics engine. For small shapes, they would have their position corrected to above terrain so they would never collide.
* Revert "Let's try giving Common a default constructor instead of the workaround"Diva Canto2017-08-143-4/+13
| | | | This reverts commit 8b6557e377f7bac1bdb38f3e6dd22c797417d09c.
* Let's try giving Common a default constructor instead of the workaroundDiva Canto2017-08-143-13/+4
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* This is the correct work around. Jenkins is confuzzled.Diva Canto2017-08-142-4/+4
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* Strengthen the tests for the possibility that SetUpFixture does not run in ↵Diva Canto2017-08-142-0/+13
| | | | the beginning.
* Comment to trigger jenkinsDiva Canto2017-08-141-0/+1
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* Another comment for testing jenkinsDiva Canto2017-08-141-0/+1
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* Added comment just to trigger jenkinsDiva Canto2017-08-141-0/+1
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* jenkins tests still don't set scene.IsRunningUbitUmarov2017-08-131-2/+2
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* change locking on sop updatesUbitUmarov2017-08-132-169/+186
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* avoid a null refUbitUmarov2017-08-031-3/+4
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* add a few locksUbitUmarov2017-08-031-8/+16
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* Oops fix also default UseMeshiesPhysicsMesh also on ubOdeUbitUmarov2017-08-021-1/+1
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