| Commit message (Collapse) | Author | Age | Files | Lines |
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to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
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It would appear that calling llResetScript() in state_entry() causes deadlock of region.
Probably due to llResetScript calling state_entry again. llResetScript should see who called it,
and not recall state_entry() after a state/variable reset. Once this script is in a prim,
the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
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The 1st "GetAvatarAppearance" *always* fails and returns default
avatarappearance. Avatarappearance seems to be working well because
the 2nd "GetAvatarAppearance" gets the right appearance.
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Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
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Reads estate_settings.xml and populates the database from it.
If there is no record, just passes the defaults to the application.
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cache. Bandaid until we rethink the caches a bit more.
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Make each region load it's settings from the database on startup.
No user functionality yet.
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massaging OSHttpRequestPump to not abort on exceptions...
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(oops)
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And reverted CachedUserInfo back to revision 5262.
I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.
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* Not yet reloading
* Terrain saving will be optional a little further down the line
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and from files
* Should be making use of this in the next revisions
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* Introduce experimental wait timeout checking to mysql region datastore code
* This should mean that if the mysql connection has timed out, we should automatically reconnect and not fail or drop queries on region database manipulations
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Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
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in the loginservice
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* This should resolve creating content, taking it, and being able to rez it again.
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time to look into the problems people are having.
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Fixes IAvatarService for grid and standalone modes
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The Login service should now read/create new inventory on the inventory server that is set in a users profile.
Also added "Add-InventoryHost" console command to add a support for a new server to a region.
So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field.
Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /)
Login with that account and see if the inventory works.
Of course these needs to be made more user friendly.
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Sets XEngine threads to en-US culture before calling script events,
fixes i18n issues with european locales.
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and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
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Fully defines the equality operators on the lsl types and plubs
in the script engine side of the work begun in 0001616 (aly, this one's for you)
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not break trunk.
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TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
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a build with VS2005.
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Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
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hers, I mean, fire.
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* Added IClientAPI.SendTexture stub.
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function
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will do more next week.
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extract necessary minimum metadata from asset filenames
* Make all file extensions single - double extensions look ugly and probably aren't good for Windows
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