Commit message (Collapse) | Author | Age | Files | Lines | |
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* | change the clock source on udp outgoing, remove some dead code | UbitUmarov | 2016-11-09 | 3 | -153/+10 |
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* | change the clock source on tokenBucket | UbitUmarov | 2016-11-08 | 1 | -13/+11 |
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* | change display and log of normal script errors | UbitUmarov | 2016-11-08 | 1 | -20/+47 |
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* | partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh ↵ | UbitUmarov | 2016-11-07 | 1 | -135/+141 |
| | | | | asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc | ||||
* | a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵ | UbitUmarov | 2016-11-07 | 1 | -1/+29 |
| | | | | talk with Robert before last changes bc of bullet | ||||
* | start removing old hack of using SetMomentum to just set instant velocity, ↵ | UbitUmarov | 2016-11-07 | 3 | -7/+39 |
| | | | | now that TargetVelocity is avaiable | ||||
* | add a few more lsl constants for attachments | UbitUmarov | 2016-11-07 | 1 | -0/+15 |
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* | oops bug fix | UbitUmarov | 2016-11-06 | 1 | -19/+29 |
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* | restrict ubOde castray with terrain range only on horizontal plane, let it ↵ | UbitUmarov | 2016-11-06 | 2 | -9/+22 |
| | | | | find physical avatars. | ||||
* | change llGetTime() source clock | UbitUmarov | 2016-11-06 | 1 | -10/+9 |
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* | avoid a null ref, few changes to udp updates send | UbitUmarov | 2016-11-05 | 3 | -48/+19 |
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* | some types may already be native in MOD_Api ConvertFromLSL | UbitUmarov | 2016-11-05 | 3 | -3/+7 |
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* | disable bad/broken throttle options | UbitUmarov | 2016-11-05 | 1 | -3/+8 |
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* | Regression, really ??? | UbitUmarov | 2016-11-05 | 1 | -0/+2 |
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* | add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵ | UbitUmarov | 2016-11-05 | 2 | -2/+54 |
| | | | | be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset | ||||
* | add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos | UbitUmarov | 2016-11-05 | 2 | -12/+24 |
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* | add a few lsl constants and move some around | UbitUmarov | 2016-11-05 | 1 | -7/+20 |
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* | It looks, that attachments show console command incorrectly returns Item ID. ↵ | Mandarinka Tasty | 2016-11-05 | 1 | -14/+9 |
| | | | | | | | In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | by design HUD objects are private | UbitUmarov | 2016-11-04 | 1 | -12/+13 |
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* | Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵ | Mandarinka Tasty | 2016-11-04 | 3 | -0/+32 |
| | | | | | | | also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | on get asset with callback, do the callback even if asset not found. This is ↵ | UbitUmarov | 2016-11-03 | 1 | -34/+17 |
| | | | | needed on same cases | ||||
* | XEngine: make calls to gc.collect on region startup scripts loading a ↵ | UbitUmarov | 2016-11-03 | 1 | -6/+6 |
| | | | | configurable option, since it is very slow operation | ||||
* | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 2016-11-02 | 1 | -1/+6 |
| | | | | convex as before but just don't collide matching the type NONE viewers display in this case | ||||
* | only add a prim to physics in PhysicsShapeType if changing from type none. ↵ | UbitUmarov | 2016-11-02 | 3 | -57/+43 |
| | | | | when viewers change ExtraPhysics parameters, send back the new values. | ||||
* | ignore prims with shape type none on max size check for physics | UbitUmarov | 2016-10-25 | 1 | -6/+5 |
| | | | | also on llStatus() | ||||
* | mantis 8041: check target user password on save/load IAR | UbitUmarov | 2016-10-25 | 1 | -3/+0 |
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* | Flip master to 0.9.1 | Diva Canto | 2016-10-24 | 1 | -2/+2 |
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* | viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵ | UbitUmarov | 2016-10-24 | 4 | -281/+417 |
| | | | | lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol | ||||
* | ignore prims with shape type none on max size check for physics | UbitUmarov | 2016-10-17 | 1 | -8/+12 |
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* | bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵ | UbitUmarov | 2016-10-15 | 1 | -1/+1 |
| | | | | as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this) | ||||
* | bug fix: We can't filter out any of the avatar controls relative to ↵ | UbitUmarov | 2016-10-15 | 1 | -4/+5 |
| | | | | movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it... | ||||
* | change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵ | UbitUmarov | 2016-10-11 | 2 | -9/+20 |
| | | | | round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear | ||||
* | remove attachment to event OnPreAgentUpdate that is doing nothing | UbitUmarov | 2016-10-05 | 1 | -5/+0 |
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* | Merge branch 'master' of opensimulator.org:/var/git/opensim | UbitUmarov | 2016-10-05 | 2 | -2/+12 |
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| * | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2016-10-03 | 2 | -2/+12 |
| | | | | | | | | SetMomentum method. | ||||
* | | dont let ignored AgentUpdates change their throttles. Apply respective ↵ | UbitUmarov | 2016-10-05 | 3 | -60/+79 |
|/ | | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere | ||||
* | minor cleanup | UbitUmarov | 2016-10-02 | 1 | -4/+5 |
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* | change avatar and attachments priority (downgraded) in priritizer option ↵ | UbitUmarov | 2016-10-02 | 1 | -35/+30 |
| | | | | SimpleAngularDistance | ||||
* | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 2016-09-30 | 3 | -59/+58 |
| | | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code. | ||||
* | MySQLFSAssetData asset type is a int not a varchar | UbitUmarov | 2016-09-27 | 1 | -2/+2 |
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* | MySQLFSAssetData on store, if a asset already exists, assume its a valid ↵ | UbitUmarov | 2016-09-27 | 1 | -1/+7 |
| | | | | store or regions will keep retry. The other DBs do replace the item, why doesn't FS do the same? | ||||
* | save oar: simplify confusing successefull assets saving message | UbitUmarov | 2016-09-27 | 1 | -3/+8 |
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* | exclude invalid collision sound (used as collision type flag) from assets ↵ | UbitUmarov | 2016-09-27 | 1 | -2/+4 |
| | | | | UUIDGather | ||||
* | load oar; activate area cliping if bounding-origin option is given. as help says | UbitUmarov | 2016-09-27 | 1 | -2/+12 |
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* | fix linknumbers when unlink the root prim | UbitUmarov | 2016-09-24 | 2 | -70/+157 |
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* | remove a redundant and potencially dangerous child.AbsolutePosition = ↵ | UbitUmarov | 2016-09-24 | 1 | -1/+2 |
| | | | | child.AbsolutePosition | ||||
* | mute a debug message to mute jak daniels | UbitUmarov | 2016-09-23 | 1 | -1/+1 |
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* | make sendRegionInfoPacketToAll really send to all ( inc child agents) thx ↵ | UbitUmarov | 2016-09-23 | 1 | -1/+2 |
| | | | | Jak Daniels | ||||
* | fix caching of wind and cloud packets in the case of several regions on a ↵ | UbitUmarov | 2016-09-23 | 2 | -46/+46 |
| | | | | instance, that got broken with the necessary send to child agents. | ||||
* | make clouds a bit diferent on regions running on same instance.. well should ↵ | UbitUmarov | 2016-09-23 | 1 | -1/+5 |
| | | | | be diferent .. :) |