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* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
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* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
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* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
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* try to make mono happyUbitUmarov2016-08-221-3/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
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* locking issueUbitUmarov2016-08-221-4/+5
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* minor locking issueUbitUmarov2016-08-221-11/+11
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* remove unnecessary lockUbitUmarov2016-08-221-31/+21
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* locking issueUbitUmarov2016-08-221-2/+2
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* minor locking issueUbitUmarov2016-08-221-13/+3
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* locking issueUbitUmarov2016-08-221-18/+18
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* minor locking issueUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
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* workaround potencial memory leakUbitUmarov2016-08-221-2/+2
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* workaround potencial memory leaksUbitUmarov2016-08-223-61/+66
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* workaround potencial memory leakUbitUmarov2016-08-223-36/+43
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* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
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* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
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* add a missing lock()UbitUmarov2016-08-211-1/+2
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* put back the dangerous resp.ReuseContext = true option, that for some odd ↵UbitUmarov2016-08-211-2/+2
| | | | reason OSgrid nginx configuration seems to need
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-213-7/+19
| | | | scene.PacketHandlers) where it belongs
* in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
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* partially apply patch in mantis 8002UbitUmarov2016-08-211-3/+9
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* limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
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* fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
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* fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
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* make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov2016-08-211-1/+3
| | | | sounds, ie like a prim that never had this funtion called.
* fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov2016-08-202-22/+50
| | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
* Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Allow creation of user appearance from a model avatar. Thank you,Melanie Thielker2016-08-202-4/+215
| | | | | | Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com>
* fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
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* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵UbitUmarov2016-08-192-6/+28
| | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
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* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-192-8/+3
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
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* avoid telling a work job to cancel itselfUbitUmarov2016-08-191-2/+9
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* do not enqueue next event processing if script is in SelfDelete stateUbitUmarov2016-08-191-3/+4
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* catch some NULL refsUbitUmarov2016-08-191-1/+6
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* add cap GroupMemberDataUbitUmarov2016-08-191-1/+132
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* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-08-192-8/+24
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| * Collect any group join fees. Pass group name when applying join/create fees.Kevin Cozens2016-08-181-6/+22
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| * Fixed grammer in a commentKevin Cozens2016-08-182-2/+2
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* | missed another UserAccounts cache, add a few locksUbitUmarov2016-08-192-13/+69
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* avoid NULL refsUbitUmarov2016-08-182-0/+4
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* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-3/+16
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* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-186-3/+171
| | | | info), where info in info message field. only minimal testing done
* several changes on BunchOfCaps. Move some mesh cost initialization to its ↵UbitUmarov2016-08-183-129/+78
| | | | class it, change caps path to be plain random UUID (except SEED)
* in GetUsersNames(string[] ids) why are empty names in cache? ignore them, ↵UbitUmarov2016-08-181-8/+19
| | | | cache also information found by GridUserService