| Commit message (Collapse) | Author | Age | Files | Lines |
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Quaternion.Identity so it can be a valid target orientation
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read past the innerXML instead of wrongly continously looping on the same element.
Addresses http://opensimulator.org/mantis/view.php?id=7437
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llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE.
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Thanks Vegaslan for pointing this out.
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velocity manipulation. Also correct some orientation glitches during interpolation.
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setter. Enables llSetAngularVelocity()
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OpenSim.ini
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failure), always remove its request from the m_ActiveRequests list.
If this is not done, all subsequent calls for the same data see that a request is apparantly already in progress and so wait for the result indefinitely.
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exception because the cancellation source was not recreated.
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"take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases.
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service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up.
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GetDisplayName cap return data to make the single name appear.
This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases.
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[ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."
This reverts commit 2d574c3036964d95dbf914d5f5858a3c39f0c16e.
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detected to log actual strategy rather than true/false
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EventQueue lock in ScriptInstance.SaveState()
This takes the AsyncCommandHandler.staticLock.
However, AsyncCommandHandler.DoOneCmdHandlerPass() already holds staticLock and may attempt to take the EventQueue lock via ScriptInstance.PostEvent() in XEngine.CheckListeners()
This is a regression from faaf47a (Fri Jan 16 2015) but not simply reverting that commit since it will reintroduce a race between script removal, backup and event queue manipulating code.
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strategy, ask user to manually set DeleteScriptsOnStartup = true for at least one simuator session rather than auto-recompiling.
This does not work on Windows since the VM retains a handle to the DLL even if class instantiation was unsuccessful.
Which causes deletion of the old DLL to fail with access sharing violations.
Instead, log a warning in this situation asking the user to manually set DeleteScriptsOnStartup = true for a session (or one could separately delete the DLLs in the relevant bin/scriptengines/<region-uuid> dir
For the current session, the script engine will continue using the script compiled stop strategy as before.
Relates to http://opensimulator.org/mantis/view.php?id=7278
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only fail a single script rather than halting the exntire script startup process.
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the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.
This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived.
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addition coming.
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first name for display."
Reverting at this point since it may not work well with all viewers.
Requires further investigation.
This reverts commit a29d53986aa3ca9bfd6759789c8a6f434b78d627.
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for display.
This is to match existing behaviour with UDP behaviour where this is masked out.
And to make it consistent with other places where viewers mask this out themselves.
Relates to http://opensimulator.org/mantis/view.php?id=7408
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deletion.
This is to see if this helps with the problem in http://opensimulator.org/mantis/view.php?id=7278 where some DLLs are not allowing this.
Since OpenSim created the file it should always be allowed to delete it.
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rezzed from inventory (e.g. attachments) was no longer loaded.
Likely a regression since f132f642 (2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
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[ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username.
Unexpectedly, not setting user name achieves this whereas one might have expected it to be done by not setting display_name in the cap OSD.
Emulates LL behaviour when no display name is set.
Relates to http://opensimulator.org/mantis/view.php?id=7408
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sure it does not terminate the process.
Relates to http://opensimulator.org/mantis/view.php?id=7421
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propogate up the stack.
Relates to http://opensimulator.org/mantis/view.php?id=7421
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This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
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receiving a blank user prefs object to populate but then was checking for an email address. When this failed the email address was pulled from the User Account service and the empty prefs now including the email was saved before being loaded again to be returned. This was overwriting all other settings in the prefs. This fix returns the existing prefs first before checking the email address is set, and only updates email if missing.
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reduce log verbiage. Please revert if still required.
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propogate_permissions = false, don't propogate permissions of prim inventory items.
This was a regression from 13f31fd (4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
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Relates to http://opensimulator.org/mantis/view.php?id=7337
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exception on error
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url ends with '/' because the viewer is dumb and just appends to it.
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IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.
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removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.
Relates to http://opensimulator.org/mantis/view.php?id=7407
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