Commit message (Collapse) | Author | Age | Files | Lines | |
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* | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵ | UbitUmarov | 2012-05-15 | 1 | -2/+5 |
| | | | | coerent with other places in case of future changes. Should be equivalent if all is well. | ||||
* | sop colisions don't play sounds on volume detectors | UbitUmarov | 2012-05-15 | 1 | -1/+1 |
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* | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵ | UbitUmarov | 2012-05-15 | 1 | -48/+118 |
| | | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 |
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* | Port the mel/dahlia fix | Melanie | 2012-05-15 | 2 | -1/+11 |
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* | don't send colision events to volume detectors | UbitUmarov | 2012-05-15 | 1 | -1/+2 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-15 | 1 | -4/+14 |
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| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-15 | 6 | -525/+195 |
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| * | | make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵ | UbitUmarov | 2012-05-14 | 1 | -4/+14 |
| | | | | | | | | | | | | permission and not owner | ||||
* | | | Fix an omission | Melanie | 2012-05-15 | 1 | -1/+1 |
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* | | Completely revamp collision handling. Now works as it is supposed to. | Melanie | 2012-05-14 | 5 | -523/+189 |
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* | | Check parcel entry permissions when moving objects | Melanie | 2012-05-14 | 1 | -1/+2 |
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* | | Allow non-gods to deed no-mod objects | Melanie | 2012-05-14 | 1 | -1/+4 |
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* | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 |
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* | display a sleep time of zero if forced spare time to zero, when sim fps is ↵ | UbitUmarov | 2012-05-12 | 1 | -2/+7 |
| | | | | lower than desired, for better display coerence. | ||||
* | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 2012-05-12 | 7 | -3/+53 |
| | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc | ||||
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-12 | 4 | -0/+96 |
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| * | Mantis 6015 new LSL function llGetAgentList. | Talun | 2012-05-11 | 4 | -0/+96 |
| | | | | | | | | Details in the lsl wiki | ||||
* | | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 2012-05-12 | 1 | -12/+13 |
| | | | | | | | | motors decay times | ||||
* | | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 |
| | | | | | | | | colisions, to reduce a bit bouncing inerent to colisions. | ||||
* | | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 |
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* | | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 2 | -6/+9 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | ubitode: changes to vehicles servos | UbitUmarov | 2012-05-10 | 1 | -100/+154 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-07 | 1 | -11/+17 |
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| * | minor change to linear motor decay | UbitUmarov | 2012-05-07 | 1 | -11/+17 |
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* | | Fix moving no-mod objects. Fixes a regression introduced with the undo fix | Melanie | 2012-05-07 | 2 | -4/+29 |
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* | UbitODE: reduced the diference btw dinamic and static friction, making ↵ | UbitUmarov | 2012-05-05 | 1 | -17/+17 |
| | | | | dinamic larger more identical to static. | ||||
* | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵ | UbitUmarov | 2012-05-05 | 1 | -2/+4 |
| | | | | change here also) | ||||
* | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 2012-05-05 | 1 | -4/+91 |
| | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | ||||
* | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 |
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* | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 |
| | | | | significant change like new 'velocity' or new position, etc, requests | ||||
* | Fix teleporting from older to newer regions | Melanie | 2012-05-04 | 1 | -1/+8 |
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* | Add the default animation to the child agent data update | Melanie | 2012-05-04 | 2 | -0/+14 |
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* | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵ | Melanie | 2012-05-04 | 1 | -2/+2 |
| | | | | Unit's reverted patch | ||||
* | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 2012-05-04 | 1 | -1/+13 |
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* | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2012-05-04 | 2 | -28/+8 |
| | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | ||||
* | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2012-05-04 | 2 | -8/+28 |
| | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | ||||
* | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 2012-05-04 | 1 | -12/+54 |
| | | | | changed crossing code to restore sitting avas in case of group cross fail | ||||
* | Stabilize sit position on region crossing | Melanie | 2012-05-03 | 1 | -1/+7 |
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* | Clear permissions given to the object we stand up from | Melanie | 2012-05-03 | 2 | -2/+31 |
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* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 2 | -9/+18 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-02 | 5 | -115/+139 |
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| * | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 2 | -15/+32 |
| | | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | ||||
| * | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 2 | -97/+91 |
| | | | | | | | | and simulate | ||||
| * | llGetGeometricCenter... | UbitUmarov | 2012-04-29 | 2 | -3/+16 |
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* | | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 2012-05-02 | 3 | -0/+11 |
| | | | | | | | | work right, finally. | ||||
* | | Fix saving of attachment positions | Melanie | 2012-05-01 | 1 | -1/+1 |
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* | remove repeated set of group rotation to physics | UbitUmarov | 2012-04-29 | 1 | -2/+3 |
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