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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Corrected estateID to EstateID on getEstates function at PGSQLEstateData.cs
Fernando Oliveira
2013-10-16
1
-1
/
+1
*
* One More thing, add an appdomain data element to ensure that we don't dupli...
Fernando Oliveira
2013-10-16
2
-4
/
+15
*
* Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - Mono.Security.dll...
Fernando Oliveira
2013-10-16
2
-0
/
+47
*
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
Robert Adams
2013-10-15
1
-0
/
+12
*
Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
5
-134
/
+188
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-10-15
4
-9
/
+40
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*
* Fixes mantis #6802 Simulator crashes whist loading (lighshare enabled)
fernando
2013-10-15
4
-9
/
+40
*
|
Added support for attachments to group notices when using Flotsam groups.
Kevin Cozens
2013-10-15
1
-50
/
+122
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/
*
Made terrain uploads thread-safe
Oren Hurvitz
2013-10-15
4
-22
/
+45
*
Fernando Oliveira's Postgress SQL Server Data Connector as a single commit.
Fernando Oliveira
2013-10-12
40
-0
/
+11892
*
BulletSim: Fix snap back from edge of region problem. Mantis 6794.
Robert Adams
2013-10-11
1
-2
/
+13
*
* Add a session concurrency option per key. Allows developer/config to speci...
teravus
2013-10-09
4
-23
/
+102
*
* Remove a test *cleanup*
teravus
2013-10-07
1
-10
/
+2
*
* Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes belo...
teravus
2013-10-07
1
-1
/
+29
*
* Refactor
teravus
2013-10-07
7
-415
/
+218
*
* Added a Basic DOS protection container/base object for the most common HTTP...
teravus
2013-10-07
9
-6
/
+1059
*
* Added a unique and interesting WebSocket grid login processor by hijacking ...
teravus
2013-10-04
2
-0
/
+57
*
* Add an initial complete frame timeout to the WebSocket processor to make it...
teravus
2013-10-04
1
-2
/
+65
*
Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...
Diva Canto
2013-10-04
1
-0
/
+37
*
Update an AssmblyVersion property that I missed to 0.8.0
Justin Clark-Casey (justincc)
2013-10-04
1
-1
/
+1
*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
62
-62
/
+62
*
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...
Justin Clark-Casey (justincc)
2013-10-04
1
-6
/
+21
*
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
12
-22
/
+23
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
16
-53
/
+43
*
minor code formatting for the sake of consistency and readability
dahlia
2013-09-26
1
-18
/
+36
*
minor: correct attachment spelling mistake in log message in HGEntityTransfer...
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
minor: Comment out windlight log message about sending scene data for now.
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+2
*
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
Justin Clark-Casey (justincc)
2013-09-26
1
-0
/
+4
*
minor: correct spelling of Initialized in LSC connector version message
Justin Clark-Casey (justincc)
2013-09-25
1
-1
/
+1
*
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+1
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
2
-11
/
+29
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
*
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
-7
/
+32
*
Don't use 'Indented' formatting for RpcXml responses.
Aleric Inglewood
2013-09-22
1
-1
/
+15
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
14
-10
/
+150
*
minor: Recomment out log message uncommented in previous cbdfe969
Justin Clark-Casey (justincc)
2013-09-21
1
-4
/
+4
*
When giving items between avatars in different simulators, only add the item ...
Oren Hurvitz
2013-09-21
1
-9
/
+44
*
minor: Add prefix to log message in LureModule
Justin Clark-Casey (justincc)
2013-09-21
1
-1
/
+1
*
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...
Justin Clark-Casey (justincc)
2013-09-20
1
-1
/
+1
*
Make UUID.Zero resolve to "Unknown User" in user cache.
Justin Clark-Casey (justincc)
2013-09-20
1
-0
/
+2
*
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
/
+33
*
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
/
+3
*
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
2013-09-20
2
-0
/
+4
*
BulletSim: zero velocity when avatar not moving.
Robert Adams
2013-09-20
1
-0
/
+1
*
Make new regions PG by default instead of Mature.
Justin Clark-Casey (justincc)
2013-09-20
1
-1
/
+1
*
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
/
+14
*
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
2
-5
/
+50
*
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
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