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* Factor out command script code.Justin Clark-Casey (justincc)2012-11-223-77/+50
| | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
* Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-226-189/+172
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* Factor out common pid file creation and removal code.Justin Clark-Casey (justincc)2012-11-223-62/+50
| | | | Log path at which pid file is created or reason for failure to create.
* Add "get log level" command - this returns the current server session ↵Justin Clark-Casey (justincc)2012-11-221-19/+31
| | | | | | console logging level. This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
* Remove unused BaseOpenSimServer.ShowHelp()Justin Clark-Casey (justincc)2012-11-221-21/+0
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* Make "set log level" command available across all serversJustin Clark-Casey (justincc)2012-11-223-32/+31
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* Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-224-237/+185
| | | | This helpfully lists version information, startup location and console log level
* Factor out common registration of "show uptime" commandJustin Clark-Casey (justincc)2012-11-223-71/+78
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* factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-229-63/+72
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* refactor: Factor out copy/pasted server uptime report codeJustin Clark-Casey (justincc)2012-11-223-48/+66
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* If an asset POST does not contain well-formed XML, return a 400 (Bad ↵Justin Clark-Casey (justincc)2012-11-222-3/+38
| | | | Request) HTTP status rather than simply dropping the request.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-2212-321/+713
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| * BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
| * BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2012-11-212-76/+44
| | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
| * BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
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| * BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2012-11-212-454/+454
| | | | | | | | creeping in)
| * BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
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| * BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams2012-11-214-181/+327
| | | | | | | | mesh terrain can be implemented.
| * BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams2012-11-214-8/+8
| | | | | | | | having mesh avatars.
| * BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams2012-11-213-20/+22
| | | | | | | | getting simplified out of existance someday) and update all the references to same.
| * BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams2012-11-219-66/+67
| | | | | | | | getting simplified out of existance someday) and update all the references to that enum.
| * BulletSim: change PositionSanityCheck to apply a force to correct position ↵Robert Adams2012-11-212-33/+30
| | | | | | | | corrections (below ground and floating).
| * BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵Robert Adams2012-11-212-8/+10
| | | | | | | | ground. This solves the bouncing, short avatar problem (Mantis 6403).
* | Add regression test for a good request made to the asset service post handler.Justin Clark-Casey (justincc)2012-11-211-0/+84
|/ | | | Adds new OpenSim.Server.Handlers.Tests.dll to test suite
* If GetAgents() is called with an empty userIDs array then don't bother with ↵Justin Clark-Casey (justincc)2012-11-201-0/+4
| | | | | | | a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
* refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)2012-11-204-193/+145
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* Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)2012-11-201-8/+7
| | | | code is there
* Fix movetotarget on mega regions.Iain Oliver2012-11-201-3/+21
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* minor: If logging full incoming HTTP data, don't deceptively print ... at ↵Justin Clark-Casey (justincc)2012-11-201-2/+5
| | | | the end of the body.
* BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams2012-11-184-216/+214
| | | | other classes.
* BulletSim: fix the problem with flying being disabled when crossing region ↵Robert Adams2012-11-181-2/+6
| | | | boundries.
* BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-181-134/+0
| | | | BulletSim libraries with code stripped of the obsolete code.
* Remove old InventoryService, which has for a long time been replaced by ↵Justin Clark-Casey (justincc)2012-11-172-782/+0
| | | | XInventoryService.
* Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2012-11-175-27/+9
| | | | | This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
* Do not allow invariants to change on calls to XInventoryService.UpdateItem()Justin Clark-Casey (justincc)2012-11-172-10/+140
| | | | | | | | This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change. This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created). Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner. If caller attempts to change an invariant, warning is logged but other properties are still changed. If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
* Add basic XInventoryServicesTests.TestAddItem() regression test.Justin Clark-Casey (justincc)2012-11-171-0/+87
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* refactor: Move stat classes out of StatManager and into their own files for ↵Justin Clark-Casey (justincc)2012-11-163-260/+326
| | | | clarity.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-1620-0/+660
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| * The last few AssemblyInfos. Finished!Diva Canto2012-11-1420-0/+660
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* | Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)2012-11-163-4/+140
|/ | | | | | delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
* refactor: move common inventory folder version update code to parent class ↵Justin Clark-Casey (justincc)2012-11-153-112/+28
| | | | in mysql, mssql and sqlite database plugins
* Improve inventory folder version updating for mssql database plugin.Justin Clark-Casey (justincc)2012-11-151-14/+102
| | | | | I am not in a position to test this so the updates have been done blind. If it needs any fixing will probably require patches.
* Implement folder version updating for the sqlite inventory pluginJustin Clark-Casey (justincc)2012-11-152-7/+142
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* Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
* Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.
* Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2012-11-152-13/+9
| | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
* Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)2012-11-154-67/+117
| | | | lifted up into LLUDPServer and be distiguished by scene name
* Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2012-11-152-38/+96
| | | | Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
* Added AssemblyInfos in the OpenSim.Server namespace dlls.Diva Canto2012-11-142-0/+66
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* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-1420-4/+532
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